12 lines
276 B
C#
12 lines
276 B
C#
using UnityEngine;
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public class LocalManager : MonoBehaviour
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{
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[SerializeField] private string _nextSceneName;
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public void NextScene(int delay)
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{
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_ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
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}
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}
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