Files
Dino_Love_Simulation/Assets/02_Scripts/Managers/LocalManager.cs
2026-07-10 21:46:10 +09:00

12 lines
276 B
C#

using UnityEngine;
public class LocalManager : MonoBehaviour
{
[SerializeField] private string _nextSceneName;
public void NextScene(int delay)
{
_ = Util.RunDelayed((float)delay,()=>SceneLoadManager.Instance.RequestSceneChange(_nextSceneName));
}
}