Files
Dino_Love_Simulation/Assets/02_Scripts/UI/View/AffectionHud.cs

17 lines
396 B
C#

using TMPro;
using UnityEngine;
public class AffectionHud : MonoBehaviour
{
[SerializeField] private CharacterData _characterData;
[Header("Refs")]
[SerializeField] private GameObject _root;
[SerializeField] private TMP_Text _attectionText;
public void RefreshUI()
{
_attectionText.text = StoryManager.Instance.GetAffection(_characterData).ToString();
}
}