Files
Dino_Love_Simulation/Assets/Easy Audio Cutter/Scripts/Editor/AudioCutterProjectButton.cs

59 lines
1.8 KiB
C#

using UnityEditor;
using UnityEngine;
namespace EasyAudioCutter
{
[InitializeOnLoad]
public static class AudioCutterProjectButton
{
private const string ButtonText = "✂ Edit";
private const float ButtonWidth = 70f;
static AudioCutterProjectButton()
{
EditorApplication.projectWindowItemOnGUI += DrawButtonOnSelectedAudioClip;
}
private static void DrawButtonOnSelectedAudioClip(string guid, Rect selectionRect)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
AudioClip clip = AssetDatabase.LoadAssetAtPath<AudioClip>(path);
if (clip == null)
return;
bool isSelected = Selection.activeObject == clip;
if (!isSelected)
return;
Rect buttonRect = new Rect(selectionRect);
if (selectionRect.width > 150)
{
buttonRect.x = selectionRect.xMax - ButtonWidth - 2f;
buttonRect.width = ButtonWidth;
buttonRect.height = selectionRect.height;
}
else
{
buttonRect.x = selectionRect.x + (selectionRect.width / 2f) - (ButtonWidth / 2f);
buttonRect.width = ButtonWidth;
buttonRect.y = selectionRect.y + 5f;
buttonRect.height = 25f;
}
GUIStyle buttonStyle = EditorStyles.miniButton;
/*
if (GUI.Button(buttonRect, ButtonText, buttonStyle))
{
EasyAudioCutter window = EditorWindow.GetWindow<EasyAudioCutter>("Easy Audio Cutter");
window.Show();
window.Initialize(clip);
Event.current.Use();
}
*/
}
}
}