Files
Dino_Love_Simulation/Assets/02_Scripts/Controller/NPCController.cs
2026-07-09 12:28:11 +09:00

23 lines
416 B
C#

using UnityEngine;
public class NPCController : MonoBehaviour
{
private Animator _anim;
[SerializeField] private int _defaultAnimNo;
private void Awake()
{
_anim = GetComponent<Animator>();
}
public void SetAnimState(int animNo)
{
_anim.SetFloat("AnimNo", (float)animNo);
}
public void SetDefaultAnimState()
{
SetAnimState(_defaultAnimNo);
}
}