using UnityEngine; public class StoryTestButton : MonoBehaviour { public CharacterData testCharacter; public int addAmount = 10; [ContextMenu("TEST / Add Affection")] public void TestAddAffection() { if (testCharacter == null) { Debug.LogWarning("테스트 캐릭터가 없습니다."); return; } StoryManager.Instance.AddAffection(testCharacter, addAmount); Debug.Log($"{testCharacter.name} 호감도 +{addAmount}"); } [ContextMenu("TEST / Add Main Progress")] public void TestAddMainProgress() { StoryManager.Instance.MainProgress += addAmount; Debug.Log($"메인 진행도 +{addAmount}"); } }