using UnityEngine; using UnityEngine.UI; using TMPro; public class HeartAffectionUI : MonoBehaviour { [Header("채워지는 하트 10개")] public Image[] fillHearts; [Header("퍼센트 텍스트")] public TMP_Text percentText; [Header("호감도")] [Range(0, 100)] public int affectionPercent = 0; private void Start() { SetAffection(affectionPercent); } public void SetAffection(int percent) { affectionPercent = Mathf.Clamp(percent, 0, 100); // 11% = 1.1개 하트 // 45% = 4.5개 하트 // 78% = 7.8개 하트 float heartValue = affectionPercent / 10f; for (int i = 0; i < fillHearts.Length; i++) { fillHearts[i].fillAmount = Mathf.Clamp01(heartValue - i); } if (percentText != null) { percentText.text = affectionPercent + "%"; } } public void AddAffection(int amount) { SetAffection(affectionPercent + amount); } }