using System.Collections; using System.Collections.Generic; using UnityEngine; public class _ObjectsMakeBase : MonoBehaviour { public GameObject[] m_makeObjs; public float GetRandomValue(float value) { return Random.Range(-value, value); } public float GetRandomValue2(float value) { return Random.Range(0, value); } public Vector3 GetRandomVector(Vector3 value) { Vector3 result; result.x = GetRandomValue(value.x); result.y = GetRandomValue(value.y); result.z = GetRandomValue(value.z); return result; } public Vector3 GetRandomVector2(Vector3 value) { Vector3 result; result.x = GetRandomValue2(value.x); result.y = GetRandomValue2(value.y); result.z = GetRandomValue2(value.z); return result; } }