using UnityEngine; public class GameManager : MonoBehaviour,ISceneInitializable { public static GameManager Instance { get; private set; } public GameObject Player {get; private set;} public PlayerController PController => Player != null ? Player.GetComponent() : null; private void Awake() { if (Instance == null) { Instance = this; //만들어진 자신을 인스턴스로 설정 } else { Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴 } } public void OnSceneLoaded() { Player = GameObject.FindWithTag("Player"); } }