2026-07-06 공룡에셋 추가
This commit is contained in:
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using UnityEngine;
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public class Quet : Creature
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{
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public Transform Root,Neck0,Neck1,Neck2,Neck3,Neck4,Neck5,Neck6,Right_Wing0,Left_Wing0,Right_Wing1,Left_Wing1,Right_Hand,Left_Hand,
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Left_Hips, Right_Hips, Left_Leg, Right_Leg, Left_Foot, Right_Foot;
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public AudioClip Waterflush,Wind,Hit_jaw,Hit_head,Hit_tail,Medstep,Medsplash,Swallow,Idlecarn,Sniff2,Bigstep,Largesplash,Quet1,Quet2,Quet3;
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//*************************************************************************************************************************************************
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//Play sound
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void OnCollisionStay(Collision col)
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{
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int rndPainsnd=Random.Range(0, 3); AudioClip painSnd=null;
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switch (rndPainsnd) { case 0: painSnd=Quet1; break; case 1: painSnd=Quet2; break; case 2: painSnd=Quet3; break; }
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ManageCollision(col, source, painSnd, Hit_jaw, Hit_head, Hit_tail);
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}
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void PlaySound(string name, int time)
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{
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if(time==currframe && lastframe!=currframe)
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{
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switch (name)
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{
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case "Step": source[1].pitch=Random.Range(0.75f, 1.25f);
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if(isInWater) source[1].PlayOneShot(Waterflush, Random.Range(0.25f, 0.5f));
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else if(isOnWater) source[1].PlayOneShot(Medsplash, Random.Range(0.25f, 0.5f));
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else if(isOnGround) source[1].PlayOneShot(Medstep, Random.Range(0.25f, 0.5f));
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lastframe=currframe; break;
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case "Bite": source[1].pitch=Random.Range(1.5f, 1.75f); source[1].PlayOneShot(Bigstep, 0.25f);
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lastframe=currframe; break;
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case "Sniff": source[1].pitch=Random.Range(1.5f, 1.75f);
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if(isInWater) source[1].PlayOneShot(Waterflush, Random.Range(0.25f, 0.5f));
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else source[1].PlayOneShot(Sniff2, Random.Range(0.1f, 0.2f));
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lastframe=currframe; break;
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case "Die": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Bigstep, 1.0f);
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lastframe=currframe; isDead=true; break;
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case "Food": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Swallow, 0.1f);
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lastframe=currframe; break;
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case "Repose": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Idlecarn, 0.25f);
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lastframe=currframe; break;
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case "Atk": int rnd1=Random.Range(0, 4); source[0].pitch=Random.Range(1.0f, 1.25f);
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if(rnd1==0) source[0].PlayOneShot(Quet1, 1.0f);
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else if(rnd1==1) source[0].PlayOneShot(Quet3, 1.0f);
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lastframe=currframe; break;
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case "Growl": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Quet2, 1.0f);
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lastframe=currframe; break;
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}
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}
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}
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//*************************************************************************************************************************************************
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// Add forces to the Rigidbody
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void FixedUpdate ()
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{
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StatusUpdate(); if(!isActive | animSpeed==0.0f) { body.Sleep(); return; }
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Vector3 dir=-Root.right; anm.SetBool("OnGround", isOnGround);
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onReset=false; onAttack=false; isOnLevitation=false; isConstrained=false; onJump=false;
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if(useAI && health!=0) { AICore(1, 2, 3, 0, 4, 5, 6); }// CPU
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else if(health!=0) { GetUserInputs(1, 2, 3, 0, 4, 5, 6); }// Human
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else { anm.SetBool("Attack", false); anm.SetInteger ("Move", 0); anm.SetInteger ("Idle", -1); }//Dead
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//Set Y position
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if(isInWater && health>0) { body.linearDamping=1; body.angularDamping=4; ApplyYPos(); anm.SetInteger ("Move", 1); }
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else if(isOnGround)
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{
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roll=Mathf.Lerp(roll, 0.0f, 0.1f); pitch=Mathf.Lerp(pitch, 0.0f, 0.1f);
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body.linearDamping=4; body.angularDamping=4; ApplyYPos();
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}
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else
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{
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if(health>0) { body.linearDamping=1; body.angularDamping=1; } //in air
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else if(isInWater) { body.linearDamping=4; body.angularDamping=4; ApplyYPos(); }
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else { body.linearDamping=1; body.angularDamping=1; ApplyGravity(); }
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}
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//Stopped
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if(OnAnm.IsName("Quet|IdleA") | OnAnm.IsName("Quet|Die1") | OnAnm.IsName("Quet|Die2") | OnAnm.IsName("Quet|Fall"))
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{
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Move(Vector3.zero);
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if(OnAnm.IsName("Quet|Die1")) { onReset=true; if(!isDead) { PlaySound("Growl", 1); PlaySound("Die", 11); } }
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else if(OnAnm.IsName("Quet|Die2"))
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{ onReset=true; if(!isDead) PlaySound("Die", 0); }
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else if(OnAnm.IsName("Quet|Fall"))
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{
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onReset=true; isOnLevitation=true;
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if(isInWater) anm.SetBool("OnGround", true);
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if(OnAnm.normalizedTime<0.1f) source[0].PlayOneShot(Quet2, 0.5f);
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}
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}
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//Forward
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else if(OnAnm.IsName("Quet|Walk"))
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{
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Move(transform.forward, 20);
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PlaySound("Step", 5); PlaySound("Step", 12);
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}
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//Running
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else if(OnAnm.IsName("Quet|Run") | OnAnm.IsName("Quet|FlightToRun") | OnAnm.IsName("Quet|RunToFlight"))
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{
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isOnLevitation=true; Move(transform.forward, 100);
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PlaySound("Step", 5); PlaySound("Step", 6); PlaySound("Sniff", 7); PlaySound("Sniff", 8);
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}
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//Backward
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else if(OnAnm.IsName("Quet|Walk-"))
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{
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Move(-transform.forward, 10);
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PlaySound("Step", 5); PlaySound("Step", 12);
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}
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//Strafe/Turn right
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else if(OnAnm.IsName("Quet|Strafe+"))
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{
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Move(transform.right, 16);
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PlaySound("Step", 5); PlaySound("Step", 12);
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}
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//Strafe/Turn left
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else if(OnAnm.IsName("Quet|Strafe-"))
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{
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Move(-transform.right, 16);
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PlaySound("Step", 5); PlaySound("Step", 12);
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}
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//Takeoff
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else if(OnAnm.IsName("Quet|Takeoff"))
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{
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if(OnAnm.normalizedTime > 0.5) { isOnLevitation=true; onJump=true; Move(Vector3.up, 50); }
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PlaySound("Sniff", 7); PlaySound("Sniff", 8);
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}
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//Fly
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else if(OnAnm.IsName("Quet|Flight") | OnAnm.IsName("Quet|FlightGrowl") |
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OnAnm.IsName("Quet|Glide") | OnAnm.IsName("Quet|GlideGrowl"))
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{
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isOnLevitation=true;
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roll=Mathf.Lerp(roll, -spineX*10.0f, ang_T); pitch=Mathf.Lerp(pitch, Mathf.Clamp(anm.GetFloat("Pitch"),-0.75f, 1.0f)*90f, ang_T);
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Move(-Root.right, (200+Mathf.Abs(anm.GetFloat("Pitch")*100f)));
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if(OnAnm.IsName("Quet|Flight")) { PlaySound("Sniff", 5); PlaySound("Sniff", 6); }
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else if(OnAnm.IsName("Quet|FlightGrowl")) { PlaySound("Atk", 2); PlaySound("Sniff", 5); }
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else if(OnAnm.IsName("Quet|GlideGrowl")) PlaySound("Growl", 2);
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}
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//Fly - Stationary
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else if(OnAnm.IsName("Quet|Statio") | OnAnm.IsName("Quet|StatioGrowl") | OnAnm.IsName("Quet|IdleD") | OnAnm.IsName("Quet|FlyAtk"))
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{
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isOnLevitation=true;
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roll=Mathf.Lerp(roll, 0.0f, ang_T); pitch=Mathf.Lerp(pitch, 0.0f, ang_T);
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Move(Vector3.up, 100*-anm.GetFloat("Pitch")); //fly up/down
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if(isOnGround&&OnAnm.IsName("Quet|FlyAtk")) Move(Vector3.up, 50);//takeoff
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if(anm.GetInteger("Move")>0 && anm.GetInteger("Move")<4) Move(transform.forward, 100); //fly forward
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else if(anm.GetInteger("Move")== -1) Move(-transform.forward, 100); //fly backward
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else if(anm.GetInteger("Move")== -10) Move(transform.right, 100); //fly right
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else if(anm.GetInteger("Move") == 10) Move(-transform.right, 100); //fly left
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if(OnAnm.IsName("Quet|StatioGrowl")) PlaySound("Atk", 3);
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else if(OnAnm.IsName("Quet|IdleD")) { PlaySound("Atk", 2); PlaySound("Step", 10); }
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else if(OnAnm.IsName("Quet|FlyAtk")) { onAttack=true; PlaySound("Atk", 3); PlaySound("Bite", 7); }
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else { PlaySound("Sniff", 5); PlaySound("Sniff", 6); }
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}
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//Various
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else if(OnAnm.IsName("Quet|Landing")) { isOnLevitation=true; PlaySound("Step", 2); PlaySound("Step", 3); }
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else if(OnAnm.IsName("Quet|IdleB")) { PlaySound("Atk", 2); PlaySound("Bite", 5); PlaySound("Bite", 8); PlaySound("Bite", 10); }
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else if(OnAnm.IsName("Quet|IdleC")) { onReset=true; isConstrained=true; }
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else if(OnAnm.IsName("Quet|EatA")) { onReset=true; isConstrained=true; PlaySound("Food", 1); }
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else if(OnAnm.IsName("Quet|EatB")) { onReset=true; isConstrained=true; PlaySound("Step", 0); }
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else if(OnAnm.IsName("Quet|EatC")) onReset=true;
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else if(OnAnm.IsName("Quet|ToSleep")){ onReset=true; isConstrained=true; }
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else if(OnAnm.IsName("Quet|Sleep")) { onReset=true; isConstrained=true; PlaySound("Repose", 1); }
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else if(OnAnm.IsName("Quet|Die-")) { isConstrained=true; PlaySound("Atk", 2); isDead=false; }
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//Play wind sound based on speed
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if(isOnLevitation)
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{
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if(!source[2].isPlaying) source[2].PlayOneShot(Wind);
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source[2].volume=body.linearVelocity.magnitude/(40*size);
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source[2].pitch=body.linearVelocity.magnitude/(40*size);
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}
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else if(source[2].isPlaying) source[2].Pause();
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RotateBone(IkType.Flying, 32f);
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}
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//*************************************************************************************************************************************************
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// Bone rotation
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void LateUpdate()
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{
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if(!isActive) return; headPos=Head.GetChild(0).GetChild(0).position;
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Root.rotation*= Quaternion.Euler(roll, pitch, 0);
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Right_Wing0.rotation*= Quaternion.Euler(roll/2, 0, Mathf.Clamp(-pitch, -35, 0));
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Left_Wing0.rotation*= Quaternion.Euler(roll/2, 0, Mathf.Clamp(pitch, 0, 35));
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Right_Wing0.GetChild(0).rotation*= Quaternion.Euler(0, Mathf.Clamp(-roll, -15, 10), Mathf.Clamp(pitch, 0, 90)+Mathf.Abs(roll)/2);
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Left_Wing0.GetChild(0).rotation*= Quaternion.Euler(0, Mathf.Clamp(roll, -15, 10), Mathf.Clamp(-pitch, -90, 0)-Mathf.Abs(roll)/2);
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Right_Hand.rotation*= Quaternion.Euler(0, 0, Mathf.Clamp(-pitch, -90, 0)-Mathf.Abs(roll));
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Left_Hand.rotation*= Quaternion.Euler(0, 0, Mathf.Clamp(pitch, 0, 90)+Mathf.Abs(roll));
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float headZ =headY*headX/yaw_Max;
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Neck0.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Neck1.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Neck2.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Neck3.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Neck4.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Neck5.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Neck6.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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Head.rotation*= Quaternion.Euler(-headZ, -headY, headX);
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if(!isDead) Head.GetChild(0).transform.rotation*=Quaternion.Euler(0, lastHit, 0);
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//Check for ground layer
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GetGroundPos(IkType.Flying, Right_Hips, Right_Leg, Right_Foot, Left_Hips, Left_Leg, Left_Foot, Right_Wing0, Right_Wing1, Right_Hand, Left_Wing0, Left_Wing1, Left_Hand);
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anm.SetBool("OnGround", isOnGround);
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}
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}
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