2026-07-06 공룡에셋 추가

This commit is contained in:
2026-07-06 12:28:36 +09:00
parent 65242dbd6d
commit f8a6bba6ed
1068 changed files with 234829 additions and 57 deletions

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using UnityEngine;
public class Oura : Creature
{
public Transform Spine0,Spine1,Spine2,Spine3,Spine4,Neck0,Neck1,Neck2,Neck3,Tail0,Tail1,Tail2,Tail3,Tail4,Tail5,Tail6,Tail7,Tail8,
Left_Arm0,Right_Arm0,Left_Arm1,Right_Arm1,Left_Hand,Right_Hand,Left_Hips,Right_Hips,Left_Leg,Right_Leg,Left_Foot,Right_Foot;
public AudioClip Waterflush,Hit_jaw,Hit_head,Hit_tail,Medstep,Medsplash,Sniff2,Chew,Largestep,Largesplash,Idleherb,Oura1,Oura2,Oura3;
//*************************************************************************************************************************************************
//Play sound
void OnCollisionStay(Collision col)
{
int rndPainsnd=Random.Range(0, 3); AudioClip painSnd=null;
switch (rndPainsnd) { case 0: painSnd=Oura1; break; case 1: painSnd=Oura2; break; case 2: painSnd=Oura3; break; }
ManageCollision(col, source, painSnd, Hit_jaw, Hit_head, Hit_tail);
}
void PlaySound(string name, int time)
{
if(time==currframe && lastframe!=currframe)
{
switch (name)
{
case "Step": source[1].pitch=Random.Range(0.75f, 1.25f);
if(isInWater) source[1].PlayOneShot(Waterflush, Random.Range(0.25f, 0.5f));
else if(isOnWater) source[1].PlayOneShot(Medsplash, Random.Range(0.25f, 0.5f));
else if(isOnGround) source[1].PlayOneShot(Medstep, Random.Range(0.25f, 0.5f));
lastframe=currframe; break;
case "Hit": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Largestep, 1.0f);
lastframe=currframe; break;
case "Die": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Largestep, 1.0f);
lastframe=currframe; isDead=true; break;
case "Sniff": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Sniff2, 0.5f);
lastframe=currframe; break;
case "Chew": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Chew, 0.5f);
lastframe=currframe; break;
case "Repose": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Idleherb, 0.25f);
lastframe=currframe; break;
case "Growl": int rnd1=Random.Range (0, 3); source[0].pitch=Random.Range(1.0f, 1.25f);
if(rnd1==0)source[0].PlayOneShot(Oura1, 1.0f);
else if(rnd1==1) source[0].PlayOneShot(Oura2, 1.0f);
else source[0].PlayOneShot(Oura3, 1.0f);
lastframe=currframe; break;
}
}
}
//*************************************************************************************************************************************************
// Add forces to the Rigidbody
void FixedUpdate ()
{
StatusUpdate(); if(!isActive | animSpeed==0.0f) { body.Sleep(); return; }
onReset=false; isConstrained= false;
if(useAI && health!=0) { AICore(1, 2, 3, 4, 5, 6, 7); }// CPU
else if(health!=0) { GetUserInputs(1, 2, 3, 4, 5, 6, 7, 4); }// Human
else { anm.SetInteger ("Move", 0); anm.SetInteger ("Idle", -1); }//Dead
//Set Y position
if(isOnGround | isInWater | isOnWater)
{
if(!isOnGround && !isInWater) { body.linearDamping=1; body.angularDamping=1; } else { body.linearDamping=4; body.angularDamping=4; }
ApplyYPos();
} else ApplyGravity();
//Stopped
if(OnAnm.IsName("Oura|Idle1A") | OnAnm.IsName("Oura|Idle2A") |
OnAnm.IsName("Oura|Die1") | OnAnm.IsName("Oura|Die2"))
{
Move(Vector3.zero);
if(OnAnm.IsName("Oura|Die1")) { onReset=true; if(!isDead) { PlaySound("Growl", 2); PlaySound("Die", 12); } }
else if(OnAnm.IsName("Oura|Die2")) { onReset=true; if(!isDead) { PlaySound("Growl", 2); PlaySound("Die", 10); } }
}
//Forward
else if(OnAnm.IsName("Oura|Walk") | OnAnm.IsName("Oura|WalkGrowl") | OnAnm.IsName("Oura|Step1") | OnAnm.IsName("Oura|Step2") |
OnAnm.IsName("Oura|ToEatA") | OnAnm.IsName("Oura|ToEatC") | OnAnm.IsName("Oura|ToIdle1D"))
{
if(!(OnAnm.IsName("Oura|Step1")|(OnAnm.IsName("Oura|Step2")) && OnAnm.normalizedTime > 0.8))
Move(transform.forward, 15);
if(OnAnm.IsName("Oura|WalkGrowl")) { PlaySound("Growl", 1); PlaySound("Step", 6); PlaySound("Step", 13); }
else if(OnAnm.IsName("Oura|Walk")) { PlaySound("Step", 6); PlaySound("Step", 13); }
else PlaySound("Step", 9);
}
//Running
else if(OnAnm.IsName("Oura|Run") | OnAnm.IsName("Oura|RunGrowl"))
{
roll=Mathf.Clamp(Mathf.Lerp(roll, spineX*10.0f, ang_T), -20f, 20f);
Move(transform.forward, 80);
if(OnAnm.IsName("Oura|RunGrowl")) { PlaySound("Growl", 2); PlaySound("Step", 5); PlaySound("Step", 12); }
else { PlaySound("Step", 5); PlaySound("Step", 12);}
}
//Backward
else if(OnAnm.IsName("Oura|Step1-") | OnAnm.IsName("Oura|Step2-") | OnAnm.IsName("Oura|ToSit1"))
{
Move(-transform.forward, 15);
PlaySound("Step", 9);
}
//Strafe/Turn right
else if(OnAnm.IsName("Oura|Strafe1+") | OnAnm.IsName("Oura|Strafe2+"))
{
Move(transform.right, 8);
PlaySound("Step", 5); PlaySound("Step", 12);
}
//Strafe/Turn left
else if(OnAnm.IsName("Oura|Strafe1-") |OnAnm.IsName("Oura|Strafe2-"))
{
Move(-transform.right, 8);
PlaySound("Step", 5); PlaySound("Step", 12);
}
//Various
else if(OnAnm.IsName("Oura|EatA")) PlaySound("Chew", 10);
else if(OnAnm.IsName("Oura|EatB")) { PlaySound("Chew", 1); PlaySound("Chew", 4); PlaySound("Chew", 8); PlaySound("Chew", 12); }
else if(OnAnm.IsName("Oura|EatC")) onReset=true;
else if(OnAnm.IsName("Oura|ToSit")) isConstrained=true;
else if(OnAnm.IsName("Oura|SitIdle")) isConstrained=true;
else if(OnAnm.IsName("Oura|Sleep")) { onReset=true; isConstrained=true; PlaySound("Repose", 2); }
else if(OnAnm.IsName("Oura|SitGrowl")) { isConstrained=true; PlaySound("Growl", 2); }
else if(OnAnm.IsName("Oura|Idle1B")) PlaySound("Growl", 2);
else if(OnAnm.IsName("Oura|Idle1C")) PlaySound("Growl", 1);
else if(OnAnm.IsName("Oura|Idle1D")) { onReset=true; PlaySound("Sniff", 1); }
else if(OnAnm.IsName("Oura|Idle2B")) PlaySound("Growl", 2);
else if(OnAnm.IsName("Oura|Idle2C")) PlaySound("Growl", 2);
else if(OnAnm.IsName("Oura|ToRise1") | OnAnm.IsName("Oura|ToRise2")) { onReset=true; PlaySound("Sniff", 3); PlaySound("Growl", 1); }
else if(OnAnm.IsName("Oura|ToRise1-")| OnAnm.IsName("Oura|ToRise2-")) PlaySound("Hit", 7);
else if(OnAnm.IsName("Oura|Rise1Idle") | OnAnm.IsName("Oura|Rise2Idle")) onReset=true;
else if(OnAnm.IsName("Oura|Rise1Growl") | OnAnm.IsName("Oura|Rise2Growl")) { onReset=true; PlaySound("Growl", 1); }
else if(OnAnm.IsName("Oura|Die1-") | OnAnm.IsName("Oura|Die2-")) { PlaySound("Growl", 3); isDead=false; }
RotateBone(IkType.Quad, 50f);
}
//*************************************************************************************************************************************************
// Bone rotation
void LateUpdate()
{
if(!isActive) return; headPos=Head.GetChild(0).GetChild(0).position;
float headZ =-headY*headX/yaw_Max;
Spine0.rotation*= Quaternion.Euler(0, 0, spineX);
Spine1.rotation*= Quaternion.Euler(0, 0, spineX);
Spine2.rotation*= Quaternion.Euler(0, 0, spineX);
Spine3.rotation*= Quaternion.Euler(0, 0, spineX);
Spine4.rotation*= Quaternion.Euler(0, 0, spineX);
Neck0.rotation*= Quaternion.Euler(headY, headX, headZ);
Neck1.rotation*= Quaternion.Euler(headY, headX, headZ);
Neck2.rotation*= Quaternion.Euler(headY, headX, headZ);
Neck3.rotation*= Quaternion.Euler(headY, headX, headZ);
Head.rotation*= Quaternion.Euler(headY, headX, headZ);
Tail0.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail1.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail2.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail3.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail4.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail5.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail6.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail7.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail8.rotation*= Quaternion.Euler(0, 0, -spineX);
Right_Hips.rotation*= Quaternion.Euler(-roll, 0, 0);
Left_Hips.rotation*= Quaternion.Euler(-roll, 0, 0);
Right_Arm0.rotation*= Quaternion.Euler(-roll, 0, 0);
Left_Arm1.rotation*= Quaternion.Euler(0, roll, 0);
if(!isDead) Head.GetChild(0).transform.rotation*=Quaternion.Euler(-lastHit, 0, 0);
//Check for ground layer
GetGroundPos(IkType.Quad, Right_Hips, Right_Leg, Right_Foot, Left_Hips, Left_Leg, Left_Foot, Right_Arm0, Right_Arm1, Right_Hand, Left_Arm0, Left_Arm1, Left_Hand, -0.5f*size);
}
}

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- buildTarget: WebGL
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
- buildTarget: Android
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
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sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant: