2026-07-06 공룡에셋 추가

This commit is contained in:
2026-07-06 12:28:36 +09:00
parent 65242dbd6d
commit f8a6bba6ed
1068 changed files with 234829 additions and 57 deletions

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using UnityEngine;
public class Carn : Creature
{
public Transform Spine0,Spine1,Spine2,Neck0,Neck1,Neck2,Tail2,Tail3,Tail4,Tail5,Tail6,Left_Hips,Right_Hips,Left_Leg,Right_Leg,Left_Foot0,Right_Foot0;
public AudioClip Waterflush,Hit_jaw,Hit_head,Hit_tail,Bigstep,Largesplash,Largestep,Idlecarn,Bite,Swallow,Sniff1,Carn1,Carn2,Carn3,Carn4;
//*************************************************************************************************************************************************
//Play sound
void OnCollisionStay(Collision col)
{
int rndPainsnd=Random.Range(0, 3); AudioClip painSnd=null;
switch (rndPainsnd) { case 0: painSnd=Carn1; break; case 1: painSnd=Carn3; break; case 2: painSnd=Carn4; break; }
ManageCollision(col, source, painSnd, Hit_jaw, Hit_head, Hit_tail);
}
void PlaySound(string name, int time)
{
if(time==currframe && lastframe!=currframe)
{
switch (name)
{
case "Step": source[1].pitch=Random.Range(0.75f, 1.25f);
if(isInWater) source[1].PlayOneShot(Waterflush, Random.Range(0.25f, 0.5f));
else if(isOnWater) source[1].PlayOneShot(Largesplash, Random.Range(0.25f, 0.5f));
else if(isOnGround) source[1].PlayOneShot(Bigstep, Random.Range(0.25f, 0.5f));
lastframe=currframe; break;
case "Bite": source[1].pitch=Random.Range(0.5f, 0.75f); source[1].PlayOneShot(Bite, 2.0f);
lastframe=currframe; break;
case "Die": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Largestep, 1.0f);
lastframe=currframe; isDead=true; break;
case "Food": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Swallow, 0.5f);
lastframe=currframe; break;
case "Sniff": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Sniff1, 0.5f);
lastframe=currframe; break;
case "Repose": source[0].pitch=Random.Range(0.75f, 1.25f); source[0].PlayOneShot(Idlecarn, 0.25f);
lastframe=currframe; break;
case "Atk": int rnd1=Random.Range (0, 2); source[0].pitch=Random.Range(0.75f, 1.75f);
if(rnd1==0) source[0].PlayOneShot(Carn3, 0.5f);
else source[0].PlayOneShot(Carn4, 0.5f);
lastframe=currframe; break;
case "Growl": int rnd2=Random.Range (0, 2); source[0].pitch=Random.Range(1.0f, 1.25f);
if(rnd2==0)source[0].PlayOneShot(Carn1, 1.0f);
else source[0].PlayOneShot(Carn2, 1.0f);
lastframe=currframe; break;
}
}
}
//*************************************************************************************************************************************************
// Add forces to the Rigidbody
void FixedUpdate ()
{
StatusUpdate(); if(!isActive | animSpeed==0.0f) { body.Sleep(); return; }
onReset=false; onAttack=false; isConstrained= false;
if(useAI && health!=0) { AICore(1, 2, 3, 4, 5, 6, 7); }// CPU
else if(health!=0) { GetUserInputs(1, 2, 3, 4, 5, 6, 7); }// Human
else { anm.SetBool("Attack", false); anm.SetInteger ("Move", 0); anm.SetInteger ("Idle", -1); }//Dead
//Set Y position
if(isOnGround | isInWater | isOnWater)
{
if(!isOnGround && !isInWater) { body.linearDamping=1; body.angularDamping=1; } else { body.linearDamping=4; body.angularDamping=4; }
ApplyYPos();
} else ApplyGravity();
//Stopped
if(OnAnm.IsName("Carn|Idle1A") | OnAnm.IsName("Carn|Idle2A") |
OnAnm.IsName("Carn|Die1") | OnAnm.IsName("Carn|Die2"))
{
Move(Vector3.zero);
if(OnAnm.IsName("Carn|Die1")) { onReset=true; if(!isDead) { PlaySound("Atk", 2); PlaySound("Die", 12); } }
else if(OnAnm.IsName("Carn|Die2")) { onReset=true; if(!isDead) { PlaySound("Atk", 2); PlaySound("Die", 10); } }
}
//End Forward
else if(OnAnm.normalizedTime > 0.5 && (OnAnm.IsName("Carn|Step1+")| OnAnm.IsName("Carn|Step2+") |
OnAnm.IsName("Carn|ToIdle1C") | OnAnm.IsName("Carn|ToIdle2B") | OnAnm.IsName("Carn|ToIdle2D") | OnAnm.IsName("Carn|ToEatA") |
OnAnm.IsName("Carn|ToEatC") | OnAnm.IsName("Carn|StepAtk1") | OnAnm.IsName("Carn|StepAtk2")))
PlaySound("Step", 9);
//Forward
else if(OnAnm.IsName("Carn|Walk") | OnAnm.IsName("Carn|WalkGrowl") | (OnAnm.normalizedTime < 0.5 &&
(OnAnm.IsName("Carn|Step1+") | OnAnm.IsName("Carn|Step2+") | OnAnm.IsName("Carn|ToIdle2B") |
OnAnm.IsName("Carn|ToIdle1C") | OnAnm.IsName("Carn|ToIdle2D") | OnAnm.IsName("Carn|ToEatA") | OnAnm.IsName("Carn|ToEatC")) ) )
{
Move(transform.forward, 50);
if(OnAnm.IsName("Carn|WalkGrowl")) { PlaySound("Growl", 1); PlaySound("Step", 6); PlaySound("Step", 13); }
else if(OnAnm.IsName("Carn|Walk")) { PlaySound("Step", 6); PlaySound("Step", 13); }
else { PlaySound("Step", 8); PlaySound("Step", 12); }
}
//Run
else if(OnAnm.IsName("Carn|Run") | OnAnm.IsName("Carn|RunGrowl") | OnAnm.IsName("Carn|WalkAtk1") | OnAnm.IsName("Carn|WalkAtk2") |
(OnAnm.normalizedTime < 0.6 && (OnAnm.IsName("Carn|StepAtk1") | OnAnm.IsName("Carn|StepAtk2"))))
{
roll=Mathf.Clamp(Mathf.Lerp(roll, spineX*5.0f, 0.05f), -20f, 20f);
Move(transform.forward, 128);
if(OnAnm.IsName("Carn|RunGrowl")) { PlaySound("Growl", 1); PlaySound("Step", 6); PlaySound("Step", 13); }
else if(OnAnm.IsName("Carn|Run")) { PlaySound("Step", 6); PlaySound("Step", 13); }
else if(OnAnm.IsName("Carn|StepAtk1") | OnAnm.IsName("Carn|StepAtk2")) { onAttack=true; PlaySound("Atk", 2); PlaySound("Bite", 5); }
else { onAttack=true; PlaySound("Atk", 2); PlaySound("Step", 6); PlaySound("Bite", 9); PlaySound("Step", 13); }
}
//Backward
else if((OnAnm.normalizedTime > 0.4 && OnAnm.normalizedTime < 0.8) && (OnAnm.IsName("Carn|Step1-") | OnAnm.IsName("Carn|Step2-") | OnAnm.IsName("Carn|ToSleep2")))
{
Move(-transform.forward, 50);
PlaySound("Step", 12);
}
//Strafe/Turn right
else if(OnAnm.IsName("Carn|Strafe1-") | OnAnm.IsName("Carn|Strafe2+"))
{
Move(transform.right, 25);
PlaySound("Step", 6); PlaySound("Step", 13);
}
//Strafe/Turn left
else if(OnAnm.IsName("Carn|Strafe1+") | OnAnm.IsName("Carn|Strafe2-"))
{
Move(-transform.right, 25);
PlaySound("Step", 6); PlaySound("Step", 13);
}
//Idle Attack
else if(OnAnm.IsName("Carn|IdleAtk1") | OnAnm.IsName("Carn|IdleAtk2"))
{
onAttack=true; Move(Vector3.zero);
PlaySound("Atk", 1); PlaySound("Step", 3); PlaySound("Bite", 6);
}
//Various
else if(OnAnm.IsName("Carn|EatA")) { onReset=true; isConstrained=true; PlaySound("Food", 4); PlaySound("Bite", 5); }
else if(OnAnm.IsName("Carn|EatB") | OnAnm.IsName("Carn|EatC")) { onReset=true; isConstrained=true; }
else if(OnAnm.IsName("Carn|Sleep")) { onReset=true; isConstrained=true; PlaySound("Repose", 2); }
else if(OnAnm.IsName("Carn|ToSleep1") | OnAnm.IsName("Carn|ToSleep2")) { onReset=true; isConstrained=true; }
else if(OnAnm.IsName("Carn|ToIdle2A")) PlaySound("Sniff", 1);
else if(OnAnm.IsName("Carn|Idle1B")) PlaySound("Growl", 2);
else if(OnAnm.IsName("Carn|Idle1C")) { PlaySound("Sniff", 4); PlaySound("Sniff", 7); PlaySound("Sniff", 10);}
else if(OnAnm.IsName("Carn|Idle2B")) { onReset=true; PlaySound("Bite", 4); PlaySound("Bite", 6); PlaySound("Bite", 8);}
else if(OnAnm.IsName("Carn|Idle2C")) PlaySound("Growl", 2);
else if(OnAnm.IsName("Carn|Idle2D")) { onReset=true; PlaySound("Atk", 2); }
else if(OnAnm.IsName("Carn|Die1-")) { isConstrained=true; PlaySound("Growl", 3); isDead=false; }
else if(OnAnm.IsName("Carn|Die2-")) { isConstrained=true; PlaySound("Growl", 3); isDead=false; }
RotateBone(IkType.LgBiped, 65f);
}
//*************************************************************************************************************************************************
// Bone rotation
void LateUpdate()
{
if(!isActive) return; headPos=Head.GetChild(0).GetChild(0).position;
Spine0.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
Spine2.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
Neck0.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
Neck1.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
Neck2.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
Head.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
Tail2.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
Tail3.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
Tail4.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
Tail5.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
Tail6.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
Right_Hips.rotation*= Quaternion.Euler(-roll, 0, 0);
Left_Hips.rotation*= Quaternion.Euler(-roll, 0, 0);
if(!isDead) Head.GetChild(0).transform.rotation*=Quaternion.Euler(lastHit, 0, 0);
//Check for ground layer
GetGroundPos(IkType.LgBiped, Right_Hips, Right_Leg, Right_Foot0, Left_Hips, Left_Leg, Left_Foot0);
}
}

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