2026-07-06 공룡에셋 추가
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175
Assets/04_Models/Characters/Real Dinosaurs/Baryonyx/Bary.cs
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175
Assets/04_Models/Characters/Real Dinosaurs/Baryonyx/Bary.cs
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using UnityEngine;
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public class Bary : Creature
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{
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public Transform Spine0,Spine1,Spine2,Neck0,Neck1,Neck2,Tail2,Tail3,Tail4,Tail5,Tail6,Left_Hips,Right_Hips,Left_Leg,Right_Leg,Left_Foot0,Right_Foot0;
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public AudioClip Waterflush,Hit_jaw,Hit_head,Hit_tail,Bigstep,Largesplash,Largestep,Idlecarn,Bite,Swallow,Sniff1,Bary1,Bary2,Bary3,Bary4;
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//*************************************************************************************************************************************************
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//Play sound
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void OnCollisionStay(Collision col)
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{
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int rndPainsnd=Random.Range(0, 4); AudioClip painSnd=null;
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switch (rndPainsnd) { case 0: painSnd=Bary1; break; case 1: painSnd=Bary2; break; case 2: painSnd=Bary3; break; case 3: painSnd=Bary4; break; }
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ManageCollision(col, source, painSnd, Hit_jaw, Hit_head, Hit_tail);
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}
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void PlaySound(string name, int time)
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{
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if(time==currframe && lastframe!=currframe)
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{
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switch (name)
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{
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case "Step": source[1].pitch=Random.Range(0.75f, 1.25f);
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if(isInWater) source[1].PlayOneShot(Waterflush, Random.Range(0.25f, 0.5f));
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else if(isOnWater) source[1].PlayOneShot(Largesplash, Random.Range(0.25f, 0.5f));
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else if(isOnGround) source[1].PlayOneShot(Bigstep, Random.Range(0.25f, 0.5f));
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lastframe=currframe; break;
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case "Bite": source[1].pitch=Random.Range(0.5f, 0.75f); source[1].PlayOneShot(Bite, 2.0f);
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lastframe=currframe; break;
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case "Die": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Largestep, 1.0f);
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lastframe=currframe; isDead=true; break;
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case "Food": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Swallow, 0.5f);
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lastframe=currframe; break;
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case "Sniff": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Sniff1, 0.5f);
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lastframe=currframe; break;
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case "Repose": source[0].pitch=Random.Range(0.75f, 1.25f); source[0].PlayOneShot(Idlecarn, 0.25f);
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lastframe=currframe; break;
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case "Atk": int rnd1=Random.Range (0, 2); source[0].pitch=Random.Range(0.75f, 1.75f);
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if(rnd1==0)source[0].PlayOneShot(Bary3, 0.5f);
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else source[0].PlayOneShot(Bary4, 0.6f);
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lastframe=currframe; break;
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case "Growl": int rnd2=Random.Range (0, 2); source[0].pitch=Random.Range(1.0f, 1.25f);
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if(rnd2==0)source[0].PlayOneShot(Bary1, 1.0f);
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else source[0].PlayOneShot(Bary2, 1.0f);
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lastframe=currframe; break;
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}
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}
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}
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//*************************************************************************************************************************************************
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// Add forces to the Rigidbody
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void FixedUpdate ()
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{
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StatusUpdate(); if(!isActive | animSpeed==0.0f) { body.Sleep(); return; }
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onReset=false; onAttack=false; isConstrained= false;
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if(useAI && health!=0) { AICore(1, 2, 3, 4, 5, 6, 7); }// CPU
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else if(health!=0) { GetUserInputs(1, 2, 3, 4, 5, 6, 7); }// Human
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else { anm.SetBool("Attack", false); anm.SetInteger ("Move", 0); anm.SetInteger ("Idle", -1); }//Dead
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//Set Y position
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if(isOnGround | isInWater | isOnWater)
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{
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if(!isOnGround && !isInWater) { body.linearDamping=1; body.angularDamping=1; } else { body.linearDamping=4; body.angularDamping=4; }
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ApplyYPos();
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} else ApplyGravity();
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//Stopped
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if(OnAnm.IsName("Bary|Idle1A") | OnAnm.IsName("Bary|Idle2A") |
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OnAnm.IsName("Bary|Die1") | OnAnm.IsName("Bary|Die2"))
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{
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Move(Vector3.zero);
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if(OnAnm.IsName("Bary|Die1")) { onReset=true; if(!isDead) { PlaySound("Atk", 2); PlaySound("Die", 12); } }
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else if(OnAnm.IsName("Bary|Die2")) { onReset=true; if(!isDead) { PlaySound("Atk", 2); PlaySound("Die", 10); } }
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}
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//End Forward
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else if(OnAnm.normalizedTime > 0.5 && (OnAnm.IsName("Bary|Step1+")| OnAnm.IsName("Bary|Step2+") |
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OnAnm.IsName("Bary|ToIdle1C") | OnAnm.IsName("Bary|ToIdle2B") | OnAnm.IsName("Bary|ToIdle2D") | OnAnm.IsName("Bary|ToEatA") |
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OnAnm.IsName("Bary|ToEatC") | OnAnm.IsName("Bary|StepAtk1") | OnAnm.IsName("Bary|StepAtk2")))
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PlaySound("Step", 9);
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//Forward
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else if(OnAnm.IsName("Bary|Walk") | OnAnm.IsName("Bary|WalkGrowl") | (OnAnm.normalizedTime < 0.5 &&
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(OnAnm.IsName("Bary|Step1+") | OnAnm.IsName("Bary|Step2+") | OnAnm.IsName("Bary|ToIdle2B") |
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OnAnm.IsName("Bary|ToIdle1C") | OnAnm.IsName("Bary|ToIdle2D") | OnAnm.IsName("Bary|ToEatA") | OnAnm.IsName("Bary|ToEatC")) ) )
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{
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Move(transform.forward, 50);
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if(OnAnm.IsName("Bary|WalkGrowl")) { PlaySound("Growl", 1); PlaySound("Step", 6); PlaySound("Step", 13); }
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else if(OnAnm.IsName("Bary|Walk")) { PlaySound("Step", 6); PlaySound("Step", 13); }
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else { PlaySound("Step", 8); PlaySound("Step", 12); }
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}
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//Run
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else if(OnAnm.IsName("Bary|Run") | OnAnm.IsName("Bary|RunGrowl") | OnAnm.IsName("Bary|WalkAtk1") | OnAnm.IsName("Bary|WalkAtk2") |
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(OnAnm.normalizedTime < 0.6 && (OnAnm.IsName("Bary|StepAtk1") | OnAnm.IsName("Bary|StepAtk2"))))
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{
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roll=Mathf.Clamp(Mathf.Lerp(roll, spineX*5.0f, 0.05f), -20f, 20f);
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Move(transform.forward, 128);
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if(OnAnm.IsName("Bary|RunGrowl")) { PlaySound("Growl", 1); PlaySound("Step", 6); PlaySound("Step", 13); }
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else if(OnAnm.IsName("Bary|Run")) { PlaySound("Step", 6); PlaySound("Step", 13); }
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else if(OnAnm.IsName("Bary|StepAtk1") | OnAnm.IsName("Bary|StepAtk2")) { onAttack=true; PlaySound("Atk", 2); PlaySound("Bite", 5); }
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else { onAttack=true; PlaySound("Atk", 2); PlaySound("Step", 6); PlaySound("Bite", 9); PlaySound("Step", 13); }
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}
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//Backward
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else if((OnAnm.normalizedTime > 0.4 && OnAnm.normalizedTime < 0.8) && (OnAnm.IsName("Bary|Step1-") | OnAnm.IsName("Bary|Step2-") | OnAnm.IsName("Bary|ToSleep2")))
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{
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Move(-transform.forward, 50);
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PlaySound("Step", 12);
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}
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//Strafe/Turn right
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else if(OnAnm.IsName("Bary|Strafe1-") | OnAnm.IsName("Bary|Strafe2+"))
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{
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Move(transform.right,25);
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PlaySound("Step", 6); PlaySound("Step", 13);
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}
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//Strafe/Turn left
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else if(OnAnm.IsName("Bary|Strafe1+") | OnAnm.IsName("Bary|Strafe2-"))
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{
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Move(-transform.right, 25);
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PlaySound("Step", 6); PlaySound("Step", 13);
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}
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//Idle Attack
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else if(OnAnm.IsName("Bary|IdleAtk1") | OnAnm.IsName("Bary|IdleAtk2"))
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{
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onAttack=true; Move(Vector3.zero);
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PlaySound("Atk", 1); PlaySound("Step", 3); PlaySound("Bite", 6);
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}
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//Various
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else if(OnAnm.IsName("Bary|EatA")) { onReset=true; isConstrained=true; PlaySound("Food", 4); PlaySound("Bite", 5); }
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else if(OnAnm.IsName("Bary|EatB") | OnAnm.IsName("Bary|EatC")) { onReset=true; isConstrained=true; }
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else if(OnAnm.IsName("Bary|Sleep")) { onReset=true; isConstrained=true; PlaySound("Repose", 2); }
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else if(OnAnm.IsName("Bary|ToSleep1") | OnAnm.IsName("Bary|ToSleep2")) { onReset=true; isConstrained=true; }
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else if(OnAnm.IsName("Bary|ToIdle2A")) PlaySound("Sniff", 1);
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else if(OnAnm.IsName("Bary|Idle1B")) PlaySound("Growl", 2);
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else if(OnAnm.IsName("Bary|Idle1C")) { PlaySound("Sniff", 4); PlaySound("Sniff", 7); PlaySound("Sniff", 10);}
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else if(OnAnm.IsName("Bary|Idle2B")) { onReset=true; PlaySound("Bite", 4); PlaySound("Bite", 6); PlaySound("Bite", 8);}
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else if(OnAnm.IsName("Bary|Idle2C")) PlaySound("Growl", 2);
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else if(OnAnm.IsName("Bary|Idle2D")) { onReset=true; PlaySound("Atk", 2); }
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else if(OnAnm.IsName("Bary|Die1-")) { isConstrained=true; PlaySound("Growl", 3); isDead=false; }
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else if(OnAnm.IsName("Bary|Die2-")) { isConstrained=true; PlaySound("Growl", 3); isDead=false; }
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RotateBone(IkType.LgBiped, 65f);
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}
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//*************************************************************************************************************************************************
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// Bone rotation
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void LateUpdate()
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{
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if(!isActive) return; headPos=Head.GetChild(0).GetChild(0).position;
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Spine0.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
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Spine2.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
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Neck0.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
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Neck1.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
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Neck2.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
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Head.rotation*= Quaternion.AngleAxis(headX, Vector3.forward)*Quaternion.AngleAxis(-headY, Vector3.right);
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Tail2.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
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Tail3.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
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Tail4.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
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Tail5.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
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Tail6.rotation*= Quaternion.AngleAxis(-spineX, Vector3.forward);
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Right_Hips.rotation*= Quaternion.Euler(-roll, 0, 0);
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Left_Hips.rotation*= Quaternion.Euler(-roll, 0, 0);
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if(!isDead) Head.GetChild(0).transform.rotation*=Quaternion.Euler(lastHit, 0, 0);
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//Check for ground layer
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GetGroundPos(IkType.LgBiped, Right_Hips, Right_Leg, Right_Foot0, Left_Hips, Left_Leg, Left_Foot0);
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}
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}
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