2026-07-06 공룡에셋 추가

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2026-07-06 12:28:36 +09:00
parent 65242dbd6d
commit f8a6bba6ed
1068 changed files with 234829 additions and 57 deletions

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using UnityEngine;
public class Arge : Creature
{
public Transform Spine0,Spine1,Spine2,Spine3,Spine4,Tail0,Tail1,Tail2,Tail3,Tail4,Tail5,Tail6,Tail7,Tail8,
Neck0,Neck1,Neck2,Neck3,Neck4,Neck5,Neck6,Neck7,Neck8,Neck9,Neck10,Neck11,Neck12,Neck13,Neck14,Neck15,Neck16,
Left_Arm0,Right_Arm0,Left_Arm1,Right_Arm1,Left_Hand,Right_Hand,Left_Hips,Right_Hips,Left_Leg,Right_Leg,Left_Foot,Right_Foot;
public AudioClip Waterflush,Hit_jaw,Hit_head,Hit_tail,Largestep,Largesplash,Idleherb,Chew,Arge1,Arge2,Arge3,Arge4;
//*************************************************************************************************************************************************
//Play sound
void OnCollisionStay(Collision col)
{
int rndPainsnd=Random.Range(0, 4); AudioClip painSnd=null;
switch (rndPainsnd) { case 0: painSnd=Arge1; break; case 1: painSnd=Arge2; break; case 2: painSnd=Arge3; break; case 3: painSnd=Arge4; break; }
ManageCollision(col, source, painSnd, Hit_jaw, Hit_head, Hit_tail);
}
void PlaySound(string name, int time)
{
if(time==currframe && lastframe!=currframe)
{
switch (name)
{
case "Step": source[1].pitch=Random.Range(0.75f, 1.25f);
if(isInWater) source[1].PlayOneShot(Waterflush, Random.Range(0.25f, 0.5f));
else if(isOnWater) source[1].PlayOneShot(Largesplash, Random.Range(0.25f, 0.5f));
else if(isOnGround) source[1].PlayOneShot(Largestep, Random.Range(0.25f, 0.5f));
lastframe=currframe; break;
case "Hit": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Largestep, 1.5f);
lastframe=currframe; break;
case "Die": source[1].pitch=Random.Range(1.0f, 1.25f); source[1].PlayOneShot(isOnWater|isInWater?Largesplash:Largestep, 1.0f);
lastframe=currframe; isDead=true; break;
case "Chew": source[0].pitch=Random.Range(1.0f, 1.25f); source[0].PlayOneShot(Chew, 0.75f);
lastframe=currframe; break;
case "Repose": source[0].pitch=Random.Range(0.7f, 0.8f); source[0].PlayOneShot(Idleherb, 0.25f);
lastframe=currframe; break;
case "Growl": int rnd=Random.Range (0, 4); source[0].pitch=Random.Range(1.0f, 1.25f);
if(rnd==0)source[0].PlayOneShot(Arge1, 1.0f);
else if(rnd==1)source[0].PlayOneShot(Arge2, 1.0f);
else if(rnd==2)source[0].PlayOneShot(Arge3, 1.0f);
else if(rnd==3)source[0].PlayOneShot(Arge4, 1.0f);
lastframe=currframe; break;
}
}
}
//*************************************************************************************************************************************************
// Add forces to the Rigidbody
void FixedUpdate ()
{
StatusUpdate(); if(!isActive | animSpeed==0.0f) { body.Sleep(); return; }
onReset=false; isConstrained= false;
if(useAI && health!=0) { AICore(1, 4, 0, 0, 2, 3, 5); }// CPU
else if(health!=0) { GetUserInputs(1, 4, 0, 0, 2, 3, 5, 4); }// Human
else { anm.SetInteger ("Move", 0); anm.SetInteger ("Idle", -1); }//Dead
//Set Y position
if(isOnGround | isInWater | isOnWater)
{
if(!isOnGround && !isInWater) { body.linearDamping=1; body.angularDamping=1; } else { body.linearDamping=4; body.angularDamping=4; }
ApplyYPos();
} else ApplyGravity();
//Stopped
if(OnAnm.IsName("Arge|IdleA") | OnAnm.IsName("Arge|Die"))
{
Move(Vector3.zero);
if(OnAnm.IsName("Arge|Die")) { onReset=true; if(!isDead) { PlaySound("Growl", 3); PlaySound("Die", 12); } }
}
//Forward
else if(OnAnm.IsName("Arge|Walk") | OnAnm.IsName("Arge|WalkGrowl"))
{
Move(transform.forward, 12);
if(OnAnm.IsName("Arge|WalkGrowl")) { PlaySound("Growl", 1); PlaySound("Step", 5); PlaySound("Step", 12); }
else { PlaySound("Step", 5); PlaySound("Step", 12); }
}
//Run
else if(OnAnm.IsName("Arge|Run") | OnAnm.IsName("Arge|RunGrowl"))
{
Move(transform.forward, 30);
if(OnAnm.IsName("Arge|RunGrowl")) { PlaySound("Growl", 2); PlaySound("Step", 5); PlaySound("Step", 12); }
else { PlaySound("Step", 5); PlaySound("Step", 12); }
}
//Backward
else if(OnAnm.IsName("Arge|Walk-") | OnAnm.IsName("Arge|WalkGrowl-"))
{
Move(-transform.forward, 11);
if(OnAnm.IsName("Arge|WalkGrowl-")) { PlaySound("Growl", 4); PlaySound("Step", 5); PlaySound("Step", 12); }
else { PlaySound("Step", 5); PlaySound("Step", 12); }
}
//Strafe/Turn right
else if(OnAnm.IsName("Arge|Strafe-"))
{
Move(transform.right, 5);
PlaySound("Step", 5); PlaySound("Step", 12);
}
//Strafe/Turn left
else if(OnAnm.IsName("Arge|Strafe+"))
{
Move(-transform.right, 5);
PlaySound("Step", 5); PlaySound("Step", 12);
}
//Various
else if(OnAnm.IsName("Arge|EatA")) PlaySound("Chew", 10);
else if(OnAnm.IsName("Arge|EatB")) onReset=true;
else if(OnAnm.IsName("Arge|EatC")) { onReset=true; PlaySound("Chew", 1); PlaySound("Chew", 4); PlaySound("Chew", 8); PlaySound("Chew", 12); }
else if(OnAnm.IsName("Arge|ToSit")) { onReset=true; isConstrained=true; }
else if(OnAnm.IsName("Arge|ToSit-")) { onReset=true; isConstrained=true; }
else if(OnAnm.IsName("Arge|SitIdle")) { onReset=true; isConstrained=true; }
else if(OnAnm.IsName("Arge|Sleep")) { onReset=true; isConstrained=true; PlaySound("Repose", 1); }
else if(OnAnm.IsName("Arge|SitGrowl")) { onReset=true; PlaySound("Growl", 2); isConstrained=true; }
else if(OnAnm.IsName("Arge|IdleB")) PlaySound("Growl", 2);
else if(OnAnm.IsName("Arge|RiseIdle")) onReset=true;
else if(OnAnm.IsName("Arge|RiseGrowl")) { onReset=true; PlaySound("Growl", 2); }
else if(OnAnm.IsName("Arge|ToRise")) { onReset=true; PlaySound("Growl", 5); }
else if(OnAnm.IsName("Arge|ToRise-")) { onReset=true; PlaySound("Growl", 1); PlaySound("Hit", 4);}
else if(OnAnm.IsName("Arge|Die-")) { PlaySound("Growl", 3); isDead=false; }
RotateBone(IkType.Quad, 40f, 0.0f, true, 0.1f);
}
//*************************************************************************************************************************************************
// Bone rotation
void LateUpdate()
{
if(!isActive) return; headPos=Head.GetChild(0).GetChild(0).position;
float headZ =-headY*headX/yaw_Max;
Spine0.rotation*= Quaternion.Euler(0, 0, spineX);
Spine1.rotation*= Quaternion.Euler(0, 0, spineX);
Spine2.rotation*= Quaternion.Euler(0, 0, spineX);
Spine3.rotation*= Quaternion.Euler(0, 0, spineX);
Spine4.rotation*= Quaternion.Euler(0, 0, spineX);
Neck0.rotation*= Quaternion.Euler(0, 0, headX);
Neck1.rotation*= Quaternion.Euler(0, 0, headX);
Neck2.rotation*= Quaternion.Euler(0, 0, headX);
Neck3.rotation*= Quaternion.Euler(0, 0, headX);
Neck4.rotation*= Quaternion.Euler(0, 0, headX);
Neck5.rotation*= Quaternion.Euler(0, 0, headX);
Neck6.rotation*= Quaternion.Euler(0, 0, headX);
Neck7.rotation*= Quaternion.Euler(0, 0, headX);
Neck8.rotation*= Quaternion.Euler(headY, 0, headX);
Neck9.rotation*= Quaternion.Euler(headY, 0, headX);
Neck10.rotation*= Quaternion.Euler(headY, 0, 0);
Neck11.rotation*= Quaternion.Euler(headY, 0, 0);
Neck12.rotation*= Quaternion.Euler(headY, headZ, 0);
Neck13.rotation*= Quaternion.Euler(headY, headZ, 0);
Neck14.rotation*= Quaternion.Euler(headY, headZ, 0);
Neck15.rotation*= Quaternion.Euler(headY, headZ, 0);
Neck16.rotation*= Quaternion.Euler(headY, headZ, 0);
Head.rotation*= Quaternion.Euler(headY, headZ, 0);
Tail0.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail1.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail2.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail3.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail4.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail5.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail6.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail7.rotation*= Quaternion.Euler(0, 0, -spineX);
Tail8.rotation*= Quaternion.Euler(0, 0, -spineX);
if(!isDead) Head.GetChild(0).transform.rotation*=Quaternion.Euler(-lastHit, 0, 0);
//Check for ground layer
GetGroundPos(IkType.Quad, Right_Hips, Right_Leg, Right_Foot, Left_Hips, Left_Leg, Left_Foot, Right_Arm0, Right_Arm1, Right_Hand, Left_Arm0, Left_Arm1, Left_Hand, -0.1f*size);
}
}

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