마지막씬 보이스클립
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@@ -124,7 +124,7 @@ public override void OnImportAsset(AssetImportContext ctx)
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dn.TalkText = GetInputPortValue<DialogText>(gn.GetInputPortByName(DialogLineNode.PORT_TALK)).Value;
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dn.Gesture = GetInputPortValue<GestureData>(gn.GetInputPortByName(DialogLineNode.PORT_GESTURE));
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dn.Expression = GetInputPortValue<ExpressionData>(gn.GetInputPortByName(DialogLineNode.PORT_EXPRESSION));
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dn.Voice = GetInputPortValue<VoiceClip>(gn.GetInputPortByName(DialogLineNode.PORT_VOICE));
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dn.Voice = GetInputPortValue<AudioClip>(gn.GetInputPortByName(DialogLineNode.PORT_VOICE));
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dn.Bgm = GetInputPortValue<AudioClip>(gn.GetInputPortByName(DialogLineNode.PORT_BGM));
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dn.Vfx = GetInputPortValue<GameObject>(gn.GetInputPortByName(DialogLineNode.PORT_VFX));
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dn.LineDuration = GetInputPortValue<float>(gn.GetInputPortByName(DialogLineNode.PORT_DURATION));
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@@ -88,7 +88,7 @@ protected override void OnDefinePorts(IPortDefinitionContext context)
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context.AddInputPort<DialogText>(PORT_TALK).WithDisplayName("Talk Text").Build();
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context.AddInputPort<GestureData>(PORT_GESTURE).WithDisplayName("Gesture").Build();
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context.AddInputPort<ExpressionData>(PORT_EXPRESSION).WithDisplayName("Expression").Build();
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context.AddInputPort<VoiceClip>(PORT_VOICE).WithDisplayName("Voice").Build();
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context.AddInputPort<AudioClip>(PORT_VOICE).WithDisplayName("Voice").Build();
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context.AddInputPort<AudioClip>(PORT_BGM).WithDisplayName("BGM")
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.WithTooltip("있으면 이 대사부터 전용 BGM 재생, 비우면 기본 BGM으로 복귀").Build();
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context.AddInputPort<GameObject>(PORT_VFX).WithDisplayName("VFX Prefab")
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