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serializedVersion: 1 + productId: 323550 + packageName: 'BoZo: Modular Anime Characters - Base Pack' + packageVersion: 1.8.6 + assetPath: Assets/BoZo_ModularAnimeCharacters/Models/Common/Body/BodyRig.fbx + uploadId: 917032 diff --git a/Assets/AnimeGirlIdleAnimations.meta b/Assets/AnimeGirlIdleAnimations.meta new file mode 100644 index 00000000..64347a8f --- /dev/null +++ b/Assets/AnimeGirlIdleAnimations.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 82eb2fa9d9d11f142940c56cca3f6ac1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AnimeGirlIdleAnimations/Script.meta b/Assets/AnimeGirlIdleAnimations/Script.meta new file mode 100644 index 00000000..a4e8f691 --- /dev/null +++ b/Assets/AnimeGirlIdleAnimations/Script.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7c1a271386c40347b3145c9c3f5c6b3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs b/Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs new file mode 100644 index 00000000..e95825fd --- /dev/null +++ b/Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs @@ -0,0 +1,317 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + + +namespace AGIA +{ +public class AGIA_sample : MonoBehaviour + { + public Animator animator; + public int animBase; + public int animLayer; + + // Use this for initialization + void Start () + { + + animator = GetComponent(); + animator.SetInteger("animBaseInt", 1); + + } + + // Update is called once per frame + void Update () + { + + } + + public void animBaseChange() + { + animator.SetInteger("animOtherInt", 0); + + var clickedButton = EventSystem.current.currentSelectedGameObject.name; + + if(clickedButton == "Generic_01") + { + animator.SetInteger("animBaseInt", 1); + } + else if (clickedButton == "Angry_01") + { + animator.SetInteger("animBaseInt", 2); + } + else if (clickedButton == "Brave_01") + { + animator.SetInteger("animBaseInt", 3); + } + else if (clickedButton == "Calm_01") + { + animator.SetInteger("animBaseInt", 4); + } + else if (clickedButton == "Calm_02") + { + animator.SetInteger("animBaseInt", 5); + } + else if (clickedButton == "Concern_01") + { + animator.SetInteger("animBaseInt", 6); + } + else if (clickedButton == "Classy_01") + { + animator.SetInteger("animBaseInt", 7); + } + else if (clickedButton == "Cute_01") + { + animator.SetInteger("animBaseInt", 8); + } + else if (clickedButton == "Deny_01") + { + animator.SetInteger("animBaseInt", 9); + } + else if (clickedButton == "Energetic_01") + { + animator.SetInteger("animBaseInt", 10); + } + else if (clickedButton == "Energetic_02") + { + animator.SetInteger("animBaseInt", 11); + } + else if (clickedButton == "Sexy_01") + { + animator.SetInteger("animBaseInt", 12); + } + else if (clickedButton == "Pitiable_01") + { + animator.SetInteger("animBaseInt", 13); + } + else if (clickedButton == "Stress_01") + { + animator.SetInteger("animBaseInt", 14); + } + else if (clickedButton == "Surprise_01") + { + animator.SetInteger("animBaseInt", 15); + } + else if (clickedButton == "Think_01") + { + animator.SetInteger("animBaseInt", 16); + } + else if (clickedButton == "What_01") + { + animator.SetInteger("animBaseInt", 17); + } + + ///Ver1.1 + else if (clickedButton == "Boyish_01") + { + animator.SetInteger("animBaseInt", 18); + } + + else if (clickedButton == "Cry_01") + { + animator.SetInteger("animBaseInt", 19); + } + + else if (clickedButton == "Laugh_01") + { + animator.SetInteger("animBaseInt", 20); + } + + else if (clickedButton == "Cute_02") + { + animator.SetInteger("animBaseInt", 21); + } + + else if (clickedButton == "Angry_02") + { + animator.SetInteger("animBaseInt", 22); + } + + else if (clickedButton == "Fedup_01") + { + animator.SetInteger("animBaseInt", 23); + } + + else if (clickedButton == "Fedup_02") + { + animator.SetInteger("animBaseInt", 24); + } + + else if (clickedButton == "Cute_03") + { + animator.SetInteger("animBaseInt", 25); + } + + ///Ver1.2 + else if (clickedButton == "Cat_01") + { + animator.SetInteger("animBaseInt", 26); + } + + else if (clickedButton == "PointFinger_01") + { + animator.SetInteger("animBaseInt", 27); + } + + else if (clickedButton == "Energetic_03") + { + animator.SetInteger("animBaseInt", 28); + } + + else if (clickedButton == "Sexy_02") + { + animator.SetInteger("animBaseInt", 29); + } + + else if (clickedButton == "Sexy_03") + { + animator.SetInteger("animBaseInt", 30); + } + + } + + public void animLayerChange() + { + var clickedButton = EventSystem.current.currentSelectedGameObject.name; + + if (clickedButton == "Reset") + { + animator.Play("Layer_start", 1, 0.0f); + } + + else if (clickedButton == "LookAway_01") + { + animator.Play("Layer_look_away_01", 1, 0.0f); + } + + else if (clickedButton == "LookAwayAngry_01") + { + animator.Play("Layer_look_away_angry_01", 1, 0.0f); + } + + else if (clickedButton == "NodOnce_01") + { + animator.Play("Layer_nod_once_01", 1, 0.0f); + } + + else if (clickedButton == "NodTwice_01") + { + animator.Play("Layer_nod_twice_01", 1, 0.0f); + } + + else if (clickedButton == "ShakeHead_01") + { + animator.Play("Layer_shake_head_01", 1, 0.0f); + } + + else if (clickedButton == "SwingBody_01") + { + animator.Play("Layer_swing_body_01", 1, 0.0f); + } + + ///Ver1.1/// + else if (clickedButton == "LaughUp_01") + { + animator.Play("Layer_laugh_up_01", 1, 0.0f); + } + + else if (clickedButton == "LaughDown_01") + { + animator.Play("Layer_laugh_down_01", 1, 0.0f); + } + + else if (clickedButton == "ShakeBody_01") + { + animator.Play("Layer_shake_body_01", 1, 0.0f); + } + + else if (clickedButton == "Surprise_01") + { + animator.Play("Layer_surprise_01", 1, 0.0f); + } + + else if (clickedButton == "TiltNeck_01") + { + animator.Play("Layer_tilt_neck_01", 1, 0.0f); + } + + ///Ver1.2 + else if (clickedButton == "TurnRight_01") + { + animator.Play("Layer_turn_right_01", 1, 0.0f); + } + + else if (clickedButton == "TurnLeft_01") + { + animator.Play("Layer_turn_left_01", 1, 0.0f); + } + + } + + public void animOtherChange() + { + animator.SetInteger("animBaseInt", 0); + + var clickedButton = EventSystem.current.currentSelectedGameObject.name; + if (clickedButton == "Walk_01") + { + animator.SetInteger("animOtherInt", 1); + } + + else if (clickedButton == "Run_01") + { + animator.SetInteger("animOtherInt", 2); + } + + else if (clickedButton == "WaveHand_01") + { + animator.SetInteger("animOtherInt", 3); + } + + else if (clickedButton == "WaveHands_01") + { + animator.SetInteger("animOtherInt", 4); + } + + else if (clickedButton == "WaveArm_01") + { + animator.SetInteger("animOtherInt", 5); + } + + ///Ver1.1 + else if (clickedButton == "What_01_Emote_01") + { + animator.Play("Other_what_01", 0, 0.0f); + animator.SetInteger("animBaseInt", 17); + //animator.SetInteger("animOtherInt", 6); + } + + else if (clickedButton == "Enegetic_02_Emote_01") + { + animator.Play("Other_enegetic_02", 0, 0.0f); + animator.SetInteger("animBaseInt", 10); + } + + else if (clickedButton == "Cute_02_Emote_01") + { + animator.Play("Other_cute_02", 0, 0.0f); + animator.SetInteger("animBaseInt", 21); + } + + ///Ver1.2 + else if (clickedButton == "Cat_01_Emote_01") + { + animator.Play("Other_cat_01", 0, 0.0f); + animator.SetInteger("animBaseInt", 26); + } + + else if (clickedButton == "PointFinger_01_Emote_01") + { + animator.Play("Other_point_finger_01", 0, 0.0f); + animator.SetInteger("animBaseInt", 27); + } + + } + } +} diff --git a/Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs.meta b/Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs.meta new file mode 100644 index 00000000..dbf1abb0 --- /dev/null +++ b/Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e38594ec77d5cdc4688a6e68d2b4d269 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 150397 + packageName: Anime Girl Idle Animations + packageVersion: 1.2.1 + assetPath: Assets/AnimeGirlIdleAnimations/Script/AGIA_sample.cs + uploadId: 440789 diff --git a/Assets/FemaleRunnerAnimset.meta b/Assets/FemaleRunnerAnimset.meta new file mode 100644 index 00000000..8bd0c385 --- /dev/null +++ b/Assets/FemaleRunnerAnimset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d46ba22aa99b32447a0c4eb9c9a8a1ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/FemaleRunnerAnimset/Scripts.meta b/Assets/FemaleRunnerAnimset/Scripts.meta new file mode 100644 index 00000000..16a907ae --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 35d57b8d60cbe784aa5237275613cb94 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs b/Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs new file mode 100644 index 00000000..6a7d8fab --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraFollowWalk : CameraWalk +{ + private Quaternion _initialRotation; + private Transform _parent; + private Vector3 initialLocalPosition; + + [Header("Ä«¸Þ¶ó°¡ ij¸¯ÅÍ µû¶ó ȸÀüÇϱâ")] + public bool isRotate = false; + protected override void Start() + { + base.Start(); + + _initialRotation = transform.rotation; + _parent = transform.parent; + initialLocalPosition = transform.position - _parent.position; + } + protected virtual void LateUpdate() + { + if (!isRotate) + { + transform.rotation = _initialRotation; + transform.position = _parent.position + initialLocalPosition; + } + + + } + protected override void myCameraWalk() + { + // WASD·Î Ä«¸Þ¶ó À̵¿ + float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime; + float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime; + Vector3 prePos = transform.position; + transform.Translate(horizontal, 0, vertical, Space.Self); + initialLocalPosition += transform.position - prePos; + // + if (Input.GetKey(KeyCode.Q)) + { + prePos = transform.position; + transform.Translate(0, -moveSpeed * Time.deltaTime, 0, Space.Self); + initialLocalPosition += transform.position - prePos; + } + if (Input.GetKey(KeyCode.E)) + { + prePos = transform.position; + transform.Translate(0, moveSpeed * Time.deltaTime, 0, Space.Self); + initialLocalPosition += transform.position - prePos; + } + // ¸¶¿ì½º ÈÙ·Î È®´ë/Ãà¼Ò + float fov = GetComponent().fieldOfView; + fov -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed; + fov = Mathf.Clamp(fov, minFov, maxFov); + GetComponent().fieldOfView = fov; + + // ¿À¸¥ÂÊ ¸¶¿ì½º·Î ¸¶¿ì½º Ä¿¼­ Ç¥½Ã/¼û±â±â + VisibleMouse(); + + // + if (!isCursorVisible) + { + float mouseX = Input.GetAxis("Mouse X") * rotateSpeed * Time.deltaTime; + float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed * Time.deltaTime; + + transform.eulerAngles = new Vector3(transform.eulerAngles.x - mouseY, transform.eulerAngles.y + mouseX, 0); + _initialRotation = transform.rotation; + } + } +} diff --git a/Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs.meta b/Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs.meta new file mode 100644 index 00000000..bf1e40b0 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 506d39bbe736c0448a4f31478b8751bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 301499 + packageName: Female Runner Animset - FreeWalk&Jog + packageVersion: 1.1.2 + assetPath: Assets/FemaleRunnerAnimset/Scripts/CameraFollowWalk.cs + uploadId: 896938 diff --git a/Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs b/Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs new file mode 100644 index 00000000..a5671917 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs @@ -0,0 +1,69 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraWalk : MonoBehaviour +{ + [Header("Ä«¸Þ¶ó À̵¿¼Óµµ")] + public float moveSpeed = 10.0f; + [Header("Ä«¸Þ¶ó ȸÀü °¨µµ(¸¶¿ì½º)")] + public float rotateSpeed = 500.0f; + [Header("Ä«¸Þ¶ó ÁÜ ¼Óµµ")] + public float zoomSpeed = 10.0f; + [Header("Ä«¸Þ¶ó ÁÜ ÃÖ¼Ò/ÃÖ´ñ°ª")] + public float minFov = 15.0f; + public float maxFov = 90.0f; + + protected bool isCursorVisible = true; + + protected virtual void Start() + { + + } + + protected virtual void Update() + { + myCameraWalk(); + } + protected virtual void myCameraWalk() + { + // WASD·Î Ä«¸Þ¶ó À̵¿ + float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime; + float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime; + transform.Translate(horizontal, 0, vertical); + if (Input.GetKey(KeyCode.Q)) + { + transform.Translate(0, -moveSpeed * Time.deltaTime, 0); + } + if (Input.GetKey(KeyCode.E)) + { + transform.Translate(0, moveSpeed * Time.deltaTime, 0); + } + // ¸¶¿ì½º ÈÙ·Î È®´ë/Ãà¼Ò + float fov = GetComponent().fieldOfView; + fov -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed; + fov = Mathf.Clamp(fov, minFov, maxFov); + GetComponent().fieldOfView = fov; + + // ¿À¸¥ÂÊ ¸¶¿ì½º·Î ¸¶¿ì½º Ä¿¼­ Ç¥½Ã/¼û±â±â + VisibleMouse(); + + // + if (!isCursorVisible) + { + float mouseX = Input.GetAxis("Mouse X") * rotateSpeed * Time.deltaTime; + float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed * Time.deltaTime; + + transform.eulerAngles = new Vector3(transform.eulerAngles.x - mouseY, transform.eulerAngles.y + mouseX, 0); + } + } + protected void VisibleMouse() + { + if (Input.GetKeyDown(KeyCode.Escape)) + { + isCursorVisible = !isCursorVisible; + Cursor.visible = isCursorVisible; + Cursor.lockState = isCursorVisible ? CursorLockMode.None : CursorLockMode.Locked; + } + } +} diff --git a/Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs.meta b/Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs.meta new file mode 100644 index 00000000..df688470 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 91696e217c5db8145b16ab24acccbe11 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 301499 + packageName: Female Runner Animset - FreeWalk&Jog + packageVersion: 1.1.2 + assetPath: Assets/FemaleRunnerAnimset/Scripts/CameraWalk.cs + uploadId: 896938 diff --git a/Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs b/Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs new file mode 100644 index 00000000..8ebe75c7 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CliffCheck : GroundCheck +{ + private Vector3 _initialGroundPos; + + protected override void Start() + { + base.Start(); + _initialGroundPos = Vector3.zero; + } + + protected override void OnTriggerEnter(Collider other) + { + base.OnTriggerEnter(other); + if (other.CompareTag("Ground")) + { + if(_initialGroundPos == Vector3.zero) + { + _initialGroundPos = _parent.localPosition; + } + else + { + _parent.localPosition = _initialGroundPos; + } + } + } +} diff --git a/Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs.meta b/Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs.meta new file mode 100644 index 00000000..daf9bd41 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fec71231fc37a2047a07a1efff84bd6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 301499 + packageName: Female Runner Animset - FreeWalk&Jog + packageVersion: 1.1.2 + assetPath: Assets/FemaleRunnerAnimset/Scripts/CliffCheck.cs + uploadId: 896938 diff --git a/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs b/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs new file mode 100644 index 00000000..342f4ecf --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs @@ -0,0 +1,49 @@ +using System.ComponentModel; +using UnityEngine; + +public class GroundCheck : MonoBehaviour +{ + public Animator animator; + public bool isGoingBack = true; + public float startY; + public float startX; + private Vector3 _startPosition; + + [SerializeField] protected Transform _parent; + + protected virtual void Start() + { + _parent = this.transform.parent; + _startPosition = _parent.localPosition; + if (_startPosition.y != 0f) + { + _startPosition = new Vector3(_startPosition.x, 0f, _startPosition.z); + } + + } + + + + protected virtual void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Ground")) + { + animator.SetBool("isLanding", true); + if (isGoingBack) + { + _parent.localPosition = new Vector3(_parent.localPosition.x, startY, _parent.localPosition.z); + Debug.Log(_parent.localPosition); + } + } + } + + + protected virtual void OnTriggerExit(Collider other) + { + if (other.CompareTag("Ground")) + { + animator.SetBool("isLanding", false); + } + + } +} \ No newline at end of file diff --git a/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs.meta b/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs.meta new file mode 100644 index 00000000..9cc434de --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 10c1dcd362a800843ba7d1e621522e3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 301499 + packageName: Female Runner Animset - FreeWalk&Jog + packageVersion: 1.1.2 + assetPath: Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs + uploadId: 896938 diff --git a/Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs b/Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs new file mode 100644 index 00000000..baca2e80 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs @@ -0,0 +1,79 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WallrunCheck : GroundCheck +{ + public string stateName; + protected bool isStart = true; + + protected void Update() + { + StartCoroutine(stateName); + } + protected override void OnTriggerEnter(Collider other) + { + if (isStart) + { + isStart = false; + return; + } + base.OnTriggerEnter(other); + + } + protected IEnumerator wallrunJumpCheck() + { + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_Jog_Stop_Rfoot")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(6.9f, _parent.localPosition.y, _parent.localPosition.z), Time.deltaTime * 1f); + } + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Walk_Stop_Rfoot")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(6.9f, _parent.localPosition.y, _parent.localPosition.z), Time.deltaTime * 1f); + } + yield return null; + } + protected IEnumerator wallrun1FCheck() + { + if (animator.GetCurrentAnimatorStateInfo(0).IsName("WallL_Run_Exit") || animator.GetCurrentAnimatorStateInfo(0).IsName("WallR_Run_Exit")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(startX, _parent.localPosition.y, _parent.localPosition.z), Time.deltaTime * 10f); + } + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_TurnIP_R180")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(_parent.localPosition.x, _parent.localPosition.y, 1f), Time.deltaTime * 2f); + } + yield return null; + } + protected IEnumerator wallrun2FCheck() + { + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_Sprint_Start_R0")) + { + _parent.rotation = Quaternion.Lerp(_parent.rotation, Quaternion.Euler(0, 180, 0), Time.deltaTime * 10f); + } + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_Sprint_Start_L0")) + { + _parent.rotation = Quaternion.Lerp(_parent.rotation, Quaternion.Euler(0, 0, 0), Time.deltaTime * 10f); + } + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_TurnIP_R180 0")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(_parent.localPosition.x, _parent.localPosition.y, 0f), Time.deltaTime * 2f); + } + yield return null; + } + protected IEnumerator wallrunHold() + { + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_Run_Stop_Rfoot") || animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_Run_Stop_Lfoot")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(startX, _parent.localPosition.y, _parent.localPosition.z), Time.deltaTime * 10f); + + } + if (animator.GetCurrentAnimatorStateInfo(0).IsName("Mvm_TurnIP_R180")) + { + _parent.localPosition = Vector3.Lerp(_parent.localPosition, new Vector3(_parent.localPosition.x, _parent.localPosition.y, 0f), Time.deltaTime * 2f); + } + + + yield return null; + } +} diff --git a/Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs.meta b/Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs.meta new file mode 100644 index 00000000..b32c8ef6 --- /dev/null +++ b/Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e58bb4458ff180a47a4d9267dcb28dfc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 301499 + packageName: Female Runner Animset - FreeWalk&Jog + packageVersion: 1.1.2 + assetPath: Assets/FemaleRunnerAnimset/Scripts/WallrunCheck.cs + uploadId: 896938