# Conflicts:
#	Assets/XR/Settings/OpenXR Package Settings.asset
This commit is contained in:
dldydtn9755-crypto
2026-07-15 17:56:04 +09:00
103 changed files with 8339 additions and 30 deletions

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@@ -8,7 +8,11 @@
public class StoryManager : MonoBehaviour public class StoryManager : MonoBehaviour
{ {
public static StoryManager Instance { get; private set; } public static StoryManager Instance { get; private set; }
[Tooltip("플레이 시작 시 메인 진행도 초기값 — 씬을 직접 열어 테스트할 때 그 씬 기준 진행도로 시작하게. " +
"이 매니저가 살아남는 씬(플레이를 시작한 씬)의 값만 적용되고, 씬 전환으로 넘어온 경우엔 무시된다")]
[Min(0)] [SerializeField] private int _initialMainProgress;
private StoryState _state = new(); private StoryState _state = new();
// 상태가 바뀔 때마다 발행 (호감도 게이지 등 UI 갱신용) // 상태가 바뀔 때마다 발행 (호감도 게이지 등 UI 갱신용)
@@ -19,6 +23,7 @@ private void Awake()
if (Instance == null) if (Instance == null)
{ {
Instance = this; //만들어진 자신을 인스턴스로 설정 Instance = this; //만들어진 자신을 인스턴스로 설정
_state.MainProgress = _initialMainProgress; // 테스트용 초기 진행도 (씬 전환으로 넘어온 중복은 여기 못 옴)
} }
else else
{ {

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace AGIA
{
public class AGIA_sample : MonoBehaviour
{
public Animator animator;
public int animBase;
public int animLayer;
// Use this for initialization
void Start ()
{
animator = GetComponent<Animator>();
animator.SetInteger("animBaseInt", 1);
}
// Update is called once per frame
void Update ()
{
}
public void animBaseChange()
{
animator.SetInteger("animOtherInt", 0);
var clickedButton = EventSystem.current.currentSelectedGameObject.name;
if(clickedButton == "Generic_01")
{
animator.SetInteger("animBaseInt", 1);
}
else if (clickedButton == "Angry_01")
{
animator.SetInteger("animBaseInt", 2);
}
else if (clickedButton == "Brave_01")
{
animator.SetInteger("animBaseInt", 3);
}
else if (clickedButton == "Calm_01")
{
animator.SetInteger("animBaseInt", 4);
}
else if (clickedButton == "Calm_02")
{
animator.SetInteger("animBaseInt", 5);
}
else if (clickedButton == "Concern_01")
{
animator.SetInteger("animBaseInt", 6);
}
else if (clickedButton == "Classy_01")
{
animator.SetInteger("animBaseInt", 7);
}
else if (clickedButton == "Cute_01")
{
animator.SetInteger("animBaseInt", 8);
}
else if (clickedButton == "Deny_01")
{
animator.SetInteger("animBaseInt", 9);
}
else if (clickedButton == "Energetic_01")
{
animator.SetInteger("animBaseInt", 10);
}
else if (clickedButton == "Energetic_02")
{
animator.SetInteger("animBaseInt", 11);
}
else if (clickedButton == "Sexy_01")
{
animator.SetInteger("animBaseInt", 12);
}
else if (clickedButton == "Pitiable_01")
{
animator.SetInteger("animBaseInt", 13);
}
else if (clickedButton == "Stress_01")
{
animator.SetInteger("animBaseInt", 14);
}
else if (clickedButton == "Surprise_01")
{
animator.SetInteger("animBaseInt", 15);
}
else if (clickedButton == "Think_01")
{
animator.SetInteger("animBaseInt", 16);
}
else if (clickedButton == "What_01")
{
animator.SetInteger("animBaseInt", 17);
}
///Ver1.1
else if (clickedButton == "Boyish_01")
{
animator.SetInteger("animBaseInt", 18);
}
else if (clickedButton == "Cry_01")
{
animator.SetInteger("animBaseInt", 19);
}
else if (clickedButton == "Laugh_01")
{
animator.SetInteger("animBaseInt", 20);
}
else if (clickedButton == "Cute_02")
{
animator.SetInteger("animBaseInt", 21);
}
else if (clickedButton == "Angry_02")
{
animator.SetInteger("animBaseInt", 22);
}
else if (clickedButton == "Fedup_01")
{
animator.SetInteger("animBaseInt", 23);
}
else if (clickedButton == "Fedup_02")
{
animator.SetInteger("animBaseInt", 24);
}
else if (clickedButton == "Cute_03")
{
animator.SetInteger("animBaseInt", 25);
}
///Ver1.2
else if (clickedButton == "Cat_01")
{
animator.SetInteger("animBaseInt", 26);
}
else if (clickedButton == "PointFinger_01")
{
animator.SetInteger("animBaseInt", 27);
}
else if (clickedButton == "Energetic_03")
{
animator.SetInteger("animBaseInt", 28);
}
else if (clickedButton == "Sexy_02")
{
animator.SetInteger("animBaseInt", 29);
}
else if (clickedButton == "Sexy_03")
{
animator.SetInteger("animBaseInt", 30);
}
}
public void animLayerChange()
{
var clickedButton = EventSystem.current.currentSelectedGameObject.name;
if (clickedButton == "Reset")
{
animator.Play("Layer_start", 1, 0.0f);
}
else if (clickedButton == "LookAway_01")
{
animator.Play("Layer_look_away_01", 1, 0.0f);
}
else if (clickedButton == "LookAwayAngry_01")
{
animator.Play("Layer_look_away_angry_01", 1, 0.0f);
}
else if (clickedButton == "NodOnce_01")
{
animator.Play("Layer_nod_once_01", 1, 0.0f);
}
else if (clickedButton == "NodTwice_01")
{
animator.Play("Layer_nod_twice_01", 1, 0.0f);
}
else if (clickedButton == "ShakeHead_01")
{
animator.Play("Layer_shake_head_01", 1, 0.0f);
}
else if (clickedButton == "SwingBody_01")
{
animator.Play("Layer_swing_body_01", 1, 0.0f);
}
///Ver1.1///
else if (clickedButton == "LaughUp_01")
{
animator.Play("Layer_laugh_up_01", 1, 0.0f);
}
else if (clickedButton == "LaughDown_01")
{
animator.Play("Layer_laugh_down_01", 1, 0.0f);
}
else if (clickedButton == "ShakeBody_01")
{
animator.Play("Layer_shake_body_01", 1, 0.0f);
}
else if (clickedButton == "Surprise_01")
{
animator.Play("Layer_surprise_01", 1, 0.0f);
}
else if (clickedButton == "TiltNeck_01")
{
animator.Play("Layer_tilt_neck_01", 1, 0.0f);
}
///Ver1.2
else if (clickedButton == "TurnRight_01")
{
animator.Play("Layer_turn_right_01", 1, 0.0f);
}
else if (clickedButton == "TurnLeft_01")
{
animator.Play("Layer_turn_left_01", 1, 0.0f);
}
}
public void animOtherChange()
{
animator.SetInteger("animBaseInt", 0);
var clickedButton = EventSystem.current.currentSelectedGameObject.name;
if (clickedButton == "Walk_01")
{
animator.SetInteger("animOtherInt", 1);
}
else if (clickedButton == "Run_01")
{
animator.SetInteger("animOtherInt", 2);
}
else if (clickedButton == "WaveHand_01")
{
animator.SetInteger("animOtherInt", 3);
}
else if (clickedButton == "WaveHands_01")
{
animator.SetInteger("animOtherInt", 4);
}
else if (clickedButton == "WaveArm_01")
{
animator.SetInteger("animOtherInt", 5);
}
///Ver1.1
else if (clickedButton == "What_01_Emote_01")
{
animator.Play("Other_what_01", 0, 0.0f);
animator.SetInteger("animBaseInt", 17);
//animator.SetInteger("animOtherInt", 6);
}
else if (clickedButton == "Enegetic_02_Emote_01")
{
animator.Play("Other_enegetic_02", 0, 0.0f);
animator.SetInteger("animBaseInt", 10);
}
else if (clickedButton == "Cute_02_Emote_01")
{
animator.Play("Other_cute_02", 0, 0.0f);
animator.SetInteger("animBaseInt", 21);
}
///Ver1.2
else if (clickedButton == "Cat_01_Emote_01")
{
animator.Play("Other_cat_01", 0, 0.0f);
animator.SetInteger("animBaseInt", 26);
}
else if (clickedButton == "PointFinger_01_Emote_01")
{
animator.Play("Other_point_finger_01", 0, 0.0f);
animator.SetInteger("animBaseInt", 27);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollowWalk : CameraWalk
{
private Quaternion _initialRotation;
private Transform _parent;
private Vector3 initialLocalPosition;
[Header("카메라가 캐릭터 따라 회전하기")]
public bool isRotate = false;
protected override void Start()
{
base.Start();
_initialRotation = transform.rotation;
_parent = transform.parent;
initialLocalPosition = transform.position - _parent.position;
}
protected virtual void LateUpdate()
{
if (!isRotate)
{
transform.rotation = _initialRotation;
transform.position = _parent.position + initialLocalPosition;
}
}
protected override void myCameraWalk()
{
// WASD로 카메라 이동
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
Vector3 prePos = transform.position;
transform.Translate(horizontal, 0, vertical, Space.Self);
initialLocalPosition += transform.position - prePos;
//
if (Input.GetKey(KeyCode.Q))
{
prePos = transform.position;
transform.Translate(0, -moveSpeed * Time.deltaTime, 0, Space.Self);
initialLocalPosition += transform.position - prePos;
}
if (Input.GetKey(KeyCode.E))
{
prePos = transform.position;
transform.Translate(0, moveSpeed * Time.deltaTime, 0, Space.Self);
initialLocalPosition += transform.position - prePos;
}
// 마우스 휠로 확대/축소
float fov = GetComponent<Camera>().fieldOfView;
fov -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
fov = Mathf.Clamp(fov, minFov, maxFov);
GetComponent<Camera>().fieldOfView = fov;
// 오른쪽 마우스로 마우스 커서 표시/숨기기
VisibleMouse();
//
if (!isCursorVisible)
{
float mouseX = Input.GetAxis("Mouse X") * rotateSpeed * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed * Time.deltaTime;
transform.eulerAngles = new Vector3(transform.eulerAngles.x - mouseY, transform.eulerAngles.y + mouseX, 0);
_initialRotation = transform.rotation;
}
}
}

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uploadId: 896938

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraWalk : MonoBehaviour
{
[Header("카메라 이동속도")]
public float moveSpeed = 10.0f;
[Header("카메라 회전 감도(마우스)")]
public float rotateSpeed = 500.0f;
[Header("카메라 줌 속도")]
public float zoomSpeed = 10.0f;
[Header("카메라 줌 최소/최댓값")]
public float minFov = 15.0f;
public float maxFov = 90.0f;
protected bool isCursorVisible = true;
protected virtual void Start()
{
}
protected virtual void Update()
{
myCameraWalk();
}
protected virtual void myCameraWalk()
{
// WASD로 카메라 이동
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
transform.Translate(horizontal, 0, vertical);
if (Input.GetKey(KeyCode.Q))
{
transform.Translate(0, -moveSpeed * Time.deltaTime, 0);
}
if (Input.GetKey(KeyCode.E))
{
transform.Translate(0, moveSpeed * Time.deltaTime, 0);
}
// 마우스 휠로 확대/축소
float fov = GetComponent<Camera>().fieldOfView;
fov -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
fov = Mathf.Clamp(fov, minFov, maxFov);
GetComponent<Camera>().fieldOfView = fov;
// 오른쪽 마우스로 마우스 커서 표시/숨기기
VisibleMouse();
//
if (!isCursorVisible)
{
float mouseX = Input.GetAxis("Mouse X") * rotateSpeed * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed * Time.deltaTime;
transform.eulerAngles = new Vector3(transform.eulerAngles.x - mouseY, transform.eulerAngles.y + mouseX, 0);
}
}
protected void VisibleMouse()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
isCursorVisible = !isCursorVisible;
Cursor.visible = isCursorVisible;
Cursor.lockState = isCursorVisible ? CursorLockMode.None : CursorLockMode.Locked;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CliffCheck : GroundCheck
{
private Vector3 _initialGroundPos;
protected override void Start()
{
base.Start();
_initialGroundPos = Vector3.zero;
}
protected override void OnTriggerEnter(Collider other)
{
base.OnTriggerEnter(other);
if (other.CompareTag("Ground"))
{
if(_initialGroundPos == Vector3.zero)
{
_initialGroundPos = _parent.localPosition;
}
else
{
_parent.localPosition = _initialGroundPos;
}
}
}
}

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using System.ComponentModel;
using UnityEngine;
public class GroundCheck : MonoBehaviour
{
public Animator animator;
public bool isGoingBack = true;
public float startY;
public float startX;
private Vector3 _startPosition;
[SerializeField] protected Transform _parent;
protected virtual void Start()
{
_parent = this.transform.parent;
_startPosition = _parent.localPosition;
if (_startPosition.y != 0f)
{
_startPosition = new Vector3(_startPosition.x, 0f, _startPosition.z);
}
}
protected virtual void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Ground"))
{
animator.SetBool("isLanding", true);
if (isGoingBack)
{
_parent.localPosition = new Vector3(_parent.localPosition.x, startY, _parent.localPosition.z);
Debug.Log(_parent.localPosition);
}
}
}
protected virtual void OnTriggerExit(Collider other)
{
if (other.CompareTag("Ground"))
{
animator.SetBool("isLanding", false);
}
}
}

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