2026-07-06 테스트 로직 진행중

This commit is contained in:
2026-07-06 12:58:18 +09:00
parent f8a6bba6ed
commit 7d2238240b
393 changed files with 46804 additions and 12 deletions

View File

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using UnityEditor;
namespace HighlightPlus {
[CustomEditor(typeof(HighlightSeeThroughOccluder))]
public class HighlightSeeThroughOccluderEditor : UnityEditor.Editor {
SerializedProperty mode, detectionMethod;
void OnEnable() {
mode = serializedObject.FindProperty("mode");
detectionMethod = serializedObject.FindProperty("detectionMethod");
}
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUILayout.PropertyField(mode);
if (mode.intValue == (int)OccluderMode.BlocksSeeThrough) {
EditorGUILayout.HelpBox("This object will occlude any see-through effect.", MessageType.Info);
EditorGUILayout.PropertyField(detectionMethod);
} else {
EditorGUILayout.HelpBox("This object will trigger see-through effect. Use only on objects that do not write to depth buffer normally, like sprites or transparent objects.", MessageType.Info);
}
serializedObject.ApplyModifiedProperties();
}
}
}