2026-07-06 테스트 로직 진행중
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Assets/EasyColliderEditor/Scripts/EasyColliderTips.cs
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Assets/EasyColliderEditor/Scripts/EasyColliderTips.cs
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#if (UNITY_EDITOR)
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namespace ECE
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{
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/// <summary>
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/// A list of tips for users of easy collider editor.
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/// </summary>
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public static class EasyColliderTips
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{
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public const string TRY_MOUSE_CONTROL = "Want to be able to select vertices with the mouse? Try enabling the mouse controls in preferences.";
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public const string NEW_MOUSE_CONTROL = "Use left click to select the highlighted vertex, and the right click to select the point under the mouse.";
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public const string COMPUTE_SHADER_TIP = "You're system's shader model does not support shaders with a compute buffer. Be sure to use the gizmo display method instead of shader in the preferences.";
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public const string EDIT_PREFS_FORCED_FOCUSED = "You are editing preferences with forced window focus enabled. To make this easier, try disabling vertex selection, or the force focus scene option in preferences.";
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public const string FORCED_FOCUSED_WINDOW = "Forced window focus is enabled, you may not be able to edit values easily by typing. Disable vertex selection, or the force focus scene option in preferences.";
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public const string IN_PLAY_MODE = "Vertex selection is not enabled when in play mode.";
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public const string NO_MESH_FILTER_FOUND = "No mesh filter is on the selected gameobject, try enabling include child meshes.";
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public const string WRONG_FOCUSED_WINDOW = "Vertex selection only works when the scene view window is focused.";
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public const string ROTATED_BOX_COLLIDER_TIP = "The first 3 points determine the orientation of a rotated box collider.";
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public const string ROTATED_CAPSULE_COLLIDER_TIP = "The first 2 points determine the orientation of a rotated capsule collider.";
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public const string COLLIDER_CREATION_SHORTCUTS_1 = "Shortcuts:\n\t[1-7] Change collider preview\n\t[~] Create the collider being previewed\n\tDouble Tap [1-7] Create the collider";
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public const string AUTO_SKILLED_CONTROL_PARAMETERS = "Holding CTRL while adjusting a parameter in Per Bone Settings will also adjust all of it's children.";
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}
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}
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#endif
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