챕터2 유나루트 완료
This commit is contained in:
@@ -16,7 +16,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 5000
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -71,14 +71,17 @@ Material:
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- _FresnelIntensity: 5
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- _FresnelMasksTexture: 0
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- _FresnelPower: 1
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- _FresnelType: 0
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- _FresnelWidth: 5
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- _InvFade: 1
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- _Opacity: 1
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- _SoftParticlesDistance: 1
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFadeDistance: 1
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- _UseAlphaDissolve: 0
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- _UseFresnel: 0
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- _UseParticleAlphaDissolve: 0
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- _UseVertexDistort: 0
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- _Usecenterglow: 0
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- _Usedepth: 0
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- _VertexAlphaRef: 1
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@@ -92,5 +95,6 @@ Material:
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- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _OverlayFlowSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 0.8584906, g: 0.65693015, b: 0.1579299, a: 0.5019608}
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- _TintColor: {r: 1.7169812, g: 1.3138603, b: 0.3158598, a: 0.8627451}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -16,7 +16,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 5000
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -71,14 +71,17 @@ Material:
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- _FresnelIntensity: 5
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- _FresnelMasksTexture: 0
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- _FresnelPower: 1
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- _FresnelType: 0
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- _FresnelWidth: 5
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- _InvFade: 1
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- _Opacity: 1
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- _SoftParticlesDistance: 1
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFadeDistance: 1
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- _UseAlphaDissolve: 0
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- _UseFresnel: 0
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- _UseParticleAlphaDissolve: 0
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- _UseVertexDistort: 0
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- _Usecenterglow: 0
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- _Usedepth: 0
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- _VertexAlphaRef: 1
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@@ -92,5 +95,6 @@ Material:
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- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _OverlayFlowSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 0.735849, g: 0.73237807, b: 0.73237807, a: 0.5019608}
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- _TintColor: {r: 1.471698, g: 1.4647561, b: 1.4647561, a: 0.8627451}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -16,7 +16,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 5000
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -71,14 +71,17 @@ Material:
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- _FresnelIntensity: 5
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- _FresnelMasksTexture: 0
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- _FresnelPower: 1
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- _FresnelType: 0
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- _FresnelWidth: 5
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- _InvFade: 1
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- _Opacity: 1
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- _SoftParticlesDistance: 1
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFadeDistance: 1
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- _UseAlphaDissolve: 0
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- _UseFresnel: 0
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- _UseParticleAlphaDissolve: 0
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- _UseVertexDistort: 0
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- _Usecenterglow: 0
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- _Usedepth: 0
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- _VertexAlphaRef: 1
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@@ -92,5 +95,6 @@ Material:
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- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _OverlayFlowSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 1, g: 0.6542575, b: 0.3160377, a: 0.5019608}
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- _TintColor: {r: 2, g: 1.308515, b: 0.6320754, a: 0.8627451}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -16,7 +16,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 5000
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -72,14 +72,17 @@ Material:
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- _FresnelIntensity: 5
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- _FresnelMasksTexture: 0
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- _FresnelPower: 1
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- _FresnelType: 0
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- _FresnelWidth: 5
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- _InvFade: 1
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- _Opacity: 1
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- _SoftParticlesDistance: 1
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- _SoftParticlesEnabled: 0
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- _SoftParticlesFadeDistance: 1
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- _UseAlphaDissolve: 0
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- _UseFresnel: 0
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- _UseParticleAlphaDissolve: 0
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- _UseVertexDistort: 0
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- _Usecenterglow: 0
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- _Usedepth: 0
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- _VertexAlphaRef: 1
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@@ -93,5 +96,6 @@ Material:
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- _OverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _OverlayFlowSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 0.7075472, g: 0.22947475, b: 0, a: 0.49803922}
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- _TintColor: {r: 1.4150944, g: 0.4589495, b: 0, a: 0.8627451}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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