diff --git a/Assets/01_Scenes/Hischool_Chapter2.unity b/Assets/01_Scenes/Hischool_Chapter2.unity index 772b533d..07e14260 100644 --- a/Assets/01_Scenes/Hischool_Chapter2.unity +++ b/Assets/01_Scenes/Hischool_Chapter2.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7cc032bf43a5cea6be089d92a31ed62493c30080e90dc62d8afce806e0e27f47 -size 4755697 +oid sha256:0604282ebcb24c630ca678e725debe9f6807c78ba55f40961e217a54d6ad2e41 +size 4760057 diff --git a/Assets/02_Scripts/Managers/LocalManager.cs b/Assets/02_Scripts/Managers/LocalManager.cs index 96b66182..0331ac97 100644 --- a/Assets/02_Scripts/Managers/LocalManager.cs +++ b/Assets/02_Scripts/Managers/LocalManager.cs @@ -58,6 +58,13 @@ public void SetSceneChangeBgm(int index) _sceneChangeBGM = _sceneChangeBgmOptions[index]; } + // UnityEvent에서 호출 — 다음에 전환할 씬 이름(_nextSceneName)을 런타임에 교체한다. + // NextScene / NextSceneWithBgm / CaffebeneNextSceneChange가 모두 이 값을 쓴다. + public void ChangeNextSceneName(string sceneName) + { + _nextSceneName = sceneName; + } + private async Awaitable NextSceneWithBgmSequence(int delay) { try diff --git a/Assets/04_Models/Characters/ToonCharacterModular/Animations/@KA_Idle18_Shy.FBX b/Assets/04_Models/Characters/ToonCharacterModular/Animations/@KA_Idle18_Shy.FBX new file mode 100644 index 00000000..ea45fe8f --- /dev/null +++ b/Assets/04_Models/Characters/ToonCharacterModular/Animations/@KA_Idle18_Shy.FBX @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab332391a9e2c7054f8afd2dc526024906128481a48bfc0c9237baff29d01452 +size 1237072 diff --git a/Assets/04_Models/Characters/ToonCharacterModular/Animations/@KA_Idle18_Shy.FBX.meta b/Assets/04_Models/Characters/ToonCharacterModular/Animations/@KA_Idle18_Shy.FBX.meta new file mode 100644 index 00000000..b2e085a9 --- /dev/null +++ b/Assets/04_Models/Characters/ToonCharacterModular/Animations/@KA_Idle18_Shy.FBX.meta @@ -0,0 +1,808 @@ +fileFormatVersion: 2 +guid: 43541b25c14fe6d449a56d2145464530 +ModelImporter: 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