2026-07-05 기본씬 삭제, 폴더구조 확보
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@@ -309,7 +309,7 @@ private void Update()
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if (Physics.Raycast(ray, out var hit) && hit.transform.IsChildOf(transform))
|
||||
{
|
||||
Debug.Log("캐릭터 클릭");
|
||||
Play();
|
||||
_ = Play(); // 테스트용 fire-and-forget (Update는 await 불가)
|
||||
}
|
||||
}
|
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}
|
||||
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18
Assets/02_Scripts/GlobalObject.cs
Normal file
18
Assets/02_Scripts/GlobalObject.cs
Normal file
@@ -0,0 +1,18 @@
|
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using UnityEngine;
|
||||
|
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public class GlobalObject : MonoBehaviour
|
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{
|
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private static GlobalObject _instance;
|
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void Awake()
|
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{
|
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if (_instance == null)
|
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{
|
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|
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}
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else
|
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{
|
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|
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}
|
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}
|
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}
|
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2
Assets/02_Scripts/GlobalObject.cs.meta
Normal file
2
Assets/02_Scripts/GlobalObject.cs.meta
Normal file
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if (Instance == null)
|
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{
|
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Instance = this; //만들어진 자신을 인스턴스로 설정
|
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DontDestroyOnLoad(gameObject);
|
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}
|
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else
|
||||
{
|
||||
|
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16
Assets/02_Scripts/Managers/SoundManager.cs
Normal file
16
Assets/02_Scripts/Managers/SoundManager.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SoundManager : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
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||||
{
|
||||
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||||
}
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||||
}
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||||
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Normal file
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Normal file
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Normal file
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Binary file not shown.
Reference in New Issue
Block a user