2026-07-05 기본씬 삭제, 폴더구조 확보
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@@ -18,7 +18,6 @@ private void Awake()
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if (Instance == null)
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{
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Instance = this; //만들어진 자신을 인스턴스로 설정
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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16
Assets/02_Scripts/Managers/SoundManager.cs
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16
Assets/02_Scripts/Managers/SoundManager.cs
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@@ -0,0 +1,16 @@
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using UnityEngine;
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public class SoundManager : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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2
Assets/02_Scripts/Managers/SoundManager.cs.meta
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2
Assets/02_Scripts/Managers/SoundManager.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 6de75b1b76588eb4280f8d111def36b7
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