버그 수정
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@@ -17,6 +17,7 @@ public class LocalManager : MonoBehaviour
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[SerializeField] private VolumeProfile _grayscaleProfile;
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// 씬에 이미 있는 글로벌 볼륨 — 새로 만들지 않고 이 볼륨의 프로파일을 흑백으로 교체한다
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[SerializeField] private Volume _globalVolume;
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[SerializeField] private GameObject CaffebeneImgObj;
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public void NextScene(int delay)
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{
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@@ -36,12 +37,14 @@ private async Awaitable CaffebeneSequence(int delay)
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await Awaitable.WaitForSecondsAsync((float)delay);
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PauseAllAnimations();
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CaffebeneImgObj.SetActive(true);
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await FadeToGrayscale(_grayscaleFadeTime);
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SoundManager.Instance.PlayOverrideBGM(_caffebeneBGM);
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await Awaitable.WaitForSecondsAsync(_caffebeneSceneChangeDelay, destroyCancellationToken);
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CaffebeneImgObj.SetActive(false);
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SceneLoadManager.Instance.RequestSceneChange(_nextSceneName);
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}
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catch (System.OperationCanceledException)
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