using Battle; namespace Units { public class Minion : Unit { private int _minionAtk; private int _minionMaxHP; protected override void Init() { MaxHP = _minionMaxHP; Atk = GetAtkByGameTime(); } protected override int GetAttackDamage(AttackType attackType) { //데미지 계산 return Atk; } protected override void OnDied() { //소멸 Destroy(); } private int GetAtkByGameTime() { return _minionAtk * BattleManager.CurrentGameSeconds; } } }