Files
Genesis_Unity/Assets/HighlightPlus/Demo/Scripts/CreateOnTargetExample.cs

26 lines
635 B
C#

using UnityEngine;
using HighlightPlus;
namespace HighlightPlus.Demos {
public class CreateOnTargetExample : MonoBehaviour {
public HighlightManager manager;
public GameObject prefab;
void Start () {
manager.OnObjectClicked += OnObjectClicked;
}
void OnObjectClicked (GameObject clickedGameObject, Vector3 clickPosition, Vector3 normal) {
// Align capsule's up direction with the surface normal to make it stand upright
Quaternion rotation = Quaternion.FromToRotation(Vector3.up, normal);
GameObject newObject = Instantiate(prefab, clickPosition, rotation);
newObject.name = "New Object";
}
}
}