27 lines
562 B
C#
27 lines
562 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VariousRotateObject : MonoBehaviour {
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public Vector3 RotateOffset;
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Vector3 RotateMulti;
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public float m_delay;
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float m_Time;
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void Awake()
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{
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m_Time = Time.time;
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}
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// Update is called once per frame
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void Update ()
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{
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if (Time.time < m_Time + m_delay)
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return;
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RotateMulti = Vector3.Lerp(RotateMulti,RotateOffset,Time.deltaTime);
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transform.rotation *= Quaternion.Euler(RotateMulti);
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}
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}
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