Files
Genesis_Unity/Assets/06_Skills/VFX/SpecialSkillsEffectsPack/Scripts/VariousMouseOrbit.cs

86 lines
2.3 KiB
C#

using UnityEngine;
using System.Collections;
public class VariousMouseOrbit : MonoBehaviour
{
Transform Target;
public Transform[] Targets;
int i = 0;
public float distance;
public float xSpeed = 250.0f;
public float ySpeed = 120.0f;
public float yMinLimit = -20.0f;
public float yMaxLimit = 80.0f;
private float x = 0.0f;
private float y = 0.0f;
public float CameraDist = 10;
// Use this for initialization
void Start()
{
Vector3 angles = transform.eulerAngles;
x = angles.x+50;
y = angles.y;
distance = 30;
Target = Targets[0];
if (this.GetComponent<Rigidbody>() == true)
GetComponent<Rigidbody>().freezeRotation = true;
}
// Update is called once per frame
void LateUpdate()
{
if(Input.GetKeyDown(KeyCode.V))
{
if (i < Targets.Length-1)
i++;
else if (i >= Targets.Length-1)
i = 0;
Target = Targets[i];
}
if (Input.GetKey(KeyCode.Mouse1))
{
if (Target)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
y += Input.GetAxis("Mouse Y") * ySpeed * 0.05f;
y = ClampAngle(y, yMinLimit, yMaxLimit);
Quaternion rotation = Quaternion.Euler(y, x, 0);
Vector3 position = rotation * new Vector3(0, 0, -distance) + Target.position;
transform.rotation = rotation;
transform.position = position;
distance = CameraDist;
if (Input.GetKey(KeyCode.W))
{
CameraDist -= Time.deltaTime * 20f;
CameraDist = Mathf.Clamp(CameraDist,2,80);
}
if (Input.GetKey(KeyCode.S))
{
CameraDist += Time.deltaTime * 20f;
CameraDist = Mathf.Clamp(CameraDist, 2, 80);
}
}
}
}
float ClampAngle(float ag, float min, float max)
{
if (ag < -360)
ag += 360;
if (ag > 360)
ag -= 360;
return Mathf.Clamp(ag, min, max);
}
}