99 lines
2.6 KiB
C#
99 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class VariousEffectsScene : MonoBehaviour {
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public Transform[] m_effects;
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public GameObject scaleform;
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public GameObject[] m_destroyObjects = new GameObject[30];
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public GameObject FriendlyEnemyObject;
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GameObject gm;
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public int inputLocation;
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public Text m_scalefactor;
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public static float m_gaph_scenesizefactor = 1;
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public Text m_effectName;
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int index = 0;
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void Awake()
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{
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inputLocation = 0;
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m_effectName.text = m_effects[index].name.ToString();
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MakeObject();
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}
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void Update ()
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{
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InputKey();
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if (index < 70)
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FriendlyEnemyObject.SetActive(false);
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else
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FriendlyEnemyObject.SetActive(true);
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}
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void InputKey()
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{
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if (Input.GetKeyDown(KeyCode.Z))
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{
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if (index <= 0)
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index = m_effects.Length - 1;
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else
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index--;
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MakeObject();
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}
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if (Input.GetKeyDown(KeyCode.X))
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{
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if (index >= m_effects.Length-1)
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index = 0;
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else
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index++;
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MakeObject();
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}
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if (Input.GetKeyDown(KeyCode.C))
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MakeObject();
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}
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void MakeObject()
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{
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DestroyGameObject();
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gm = Instantiate(m_effects[index],
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m_effects[index].transform.position,
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m_effects[index].transform.rotation).gameObject;
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m_effectName.text = (index+1) +" : "+m_effects[index].name.ToString();
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scaleform.transform.position = gm.transform.position;
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gm.transform.parent = scaleform.transform;
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gm.transform.localScale = new Vector3(1,1,1);
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float submit_scalefactor = m_gaph_scenesizefactor;
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if (index < 70)
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submit_scalefactor *= 0.5f;
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gm.transform.localScale = new Vector3(submit_scalefactor, submit_scalefactor, submit_scalefactor);
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m_destroyObjects[inputLocation] = gm;
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inputLocation++;
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}
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void DestroyGameObject()
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{
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for(int i = 0; i < inputLocation; i++)
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{
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Destroy(m_destroyObjects[i]);
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}
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inputLocation = 0;
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}
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public void GetSizeFactor()
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{
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m_gaph_scenesizefactor = float.Parse(m_scalefactor.text.ToString());
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float submit_scalefactor = m_gaph_scenesizefactor;
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if (index < 70)
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submit_scalefactor *= 0.5f;
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gm.transform.localScale = new Vector3(submit_scalefactor, submit_scalefactor, submit_scalefactor);
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}
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}
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