Files
Genesis_Unity/Assets/06_Skills/VFX/SpecialSkillsEffectsPack/Scripts/DelayActive.cs

25 lines
545 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DelayActive : MonoBehaviour
{
public GameObject[] m_activeObj;
public float m_delayTime;
float m_time;
private void Start()
{
m_time = Time.time;
}
// Update is called once per frame
void Update()
{
if (Time.time > m_time + m_delayTime)
for(int i = 0; i< m_activeObj.Length; i++)
if(m_activeObj[i] != null)
m_activeObj[i].SetActive(true);
}
}