Files
Genesis_Unity/Assets/02_Scripts/_Shared/UseableEntry.cs
2026-04-11 09:04:58 +09:00

13 lines
262 B
C#

using UnityEngine;
[System.Serializable]
public abstract class UseableEntry : ScriptableObject
{
[Header("기본 정보")]
public string EntryName;
[TextArea] public string EntryDesc;
public Sprite Icon;
public abstract void Use();
}