10 lines
227 B
C#
10 lines
227 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Skill/WeaponSkillSet")]
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public class WeaponSkillSet : ScriptableObject
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{
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public WeaponType WeaponType;
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public List<SkillData> Skills;
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}
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