Files
Genesis_Unity/Assets/02_Scripts/Managers/UI/GlobalUIManager.cs

44 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
public class GlobalUIManager : BaseUIManager
{
public static GlobalUIManager Instance;
[SerializeField] private Loading _sceneLoading;
private void Awake()
{
if (Instance == null)
{
Instance = this; //만들어진 자신을 인스턴스로 설정
}
else
{
Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
}
}
private void Start()
{
SetSceneLoadingActive(false);
}
public void SetSceneLoadingActive(bool flag)
{
_sceneLoading.gameObject.SetActive(flag);
}
public void SetSceneLoadingProgressValue(float value)
{
_sceneLoading.LoadingImage.fillAmount = value;
_sceneLoading.LoadingTextMeshProUGUI.text = $"{(value * 100):F0}% 로딩 중...";
}
public void SetSceneLoadingProgressValue(float value,string loadingText)
{
_sceneLoading.LoadingImage.fillAmount = value;
_sceneLoading.LoadingTextMeshProUGUI.text = loadingText;
}
}