Files
Genesis_Unity/Assets/02_Scripts/Core/GlobalObject.cs

19 lines
328 B
C#

using UnityEngine;
public class GlobalObject : MonoBehaviour
{
private static GlobalObject _instance;
void Awake()
{
if (_instance == null)
{
_instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
}