24 lines
482 B
C#
24 lines
482 B
C#
using UnityEngine;
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[System.Serializable]
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public abstract class UseableEntry : ScriptableObject
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{
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[Header("기본 정보")]
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public string EntryName;
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[TextArea] public string EntryDesc;
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public Sprite Icon;
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public abstract IUseableRuntime CreateRuntime();
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}
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public interface IUseableRuntime
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{
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public void Execute(UseContext ctx);
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}
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public struct UseContext
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{
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public GameObject Caster;
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public GameObject Target;
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public InputState UseInputState;
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} |