Files
Genesis_Unity/Assets/02_Scripts/UI/Minimap/MinimapMarker.cs

53 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class MinimapMarker : MonoBehaviour
{
[SerializeField] private Sprite _iconSprite;
[SerializeField] private Color _iconColor = Color.red;
[SerializeField] private Vector2 _iconSize = new Vector2(10f, 10f);
[SerializeField] private bool _rotateWithTarget = false;
private RectTransform _iconRect;
private Transform _target; // 추적할 월드 오브젝트
private void Awake()
{
_target = transform;
}
public void Initialize(MinimapManager manager)
{
// 마커 아이콘 UI 생성
GameObject iconObj = new GameObject($"Marker_{gameObject.name}");
iconObj.transform.SetParent(manager.MarkerContainer, false);
Image img = iconObj.AddComponent<Image>();
img.sprite = _iconSprite;
img.color = _iconColor;
_iconRect = iconObj.GetComponent<RectTransform>();
_iconRect.sizeDelta = _iconSize;
manager.RegisterMarker(this);
}
public void UpdatePosition(MinimapManager manager)
{
if (_iconRect == null || _target == null) return;
_iconRect.anchoredPosition = manager.WorldToMapPos(_target.position);
if (_rotateWithTarget)
{
_iconRect.localRotation = Quaternion.Euler(0, 0, -_target.eulerAngles.y);
}
}
private void OnDestroy()
{
if (_iconRect != null)
Destroy(_iconRect.gameObject);
}
}