41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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public class MinimapCapture : MonoBehaviour
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{
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[SerializeField] private Camera _minimapCamera;
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[SerializeField] private int _resolution = 1024;
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[SerializeField] private string _savePath = "Assets/08_UI/MinimapImage.png";
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[ContextMenu("미니맵 이미지 캡처")]
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public void CaptureMapImage()
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{
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RenderTexture rt = new RenderTexture(_resolution, _resolution, 24);
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_minimapCamera.targetTexture = rt;
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_minimapCamera.Render();
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RenderTexture.active = rt;
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Texture2D tex = new Texture2D(_resolution, _resolution, TextureFormat.RGB24, false);
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tex.ReadPixels(new Rect(0, 0, _resolution, _resolution), 0, 0);
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tex.Apply();
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byte[] bytes = tex.EncodeToPNG();
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System.IO.File.WriteAllBytes(_savePath, bytes);
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_minimapCamera.targetTexture = null;
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RenderTexture.active = null;
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#if UNITY_EDITOR
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DestroyImmediate(rt);
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DestroyImmediate(tex);
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AssetDatabase.Refresh();
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Debug.Log($"미니맵 이미지 저장 완료: {_savePath}");
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#else
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Destroy(rt);
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Destroy(tex);
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#endif
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}
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}
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