23 lines
444 B
C#
23 lines
444 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyObject : MonoBehaviour
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{
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public float m_DestroytTime;
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float m_Time;
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// Start is called before the first frame update
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void Start()
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{
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m_Time = Time.time;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time > m_Time + m_DestroytTime)
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Destroy(gameObject);
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}
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}
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