Files
Genesis_Unity/Assets/02_Scripts/_Shared/Status/Health.cs

15 lines
250 B
C#

using UnityEngine;
public class Health : MonoBehaviour
{
protected int maxHp;
protected int currentHp;
public int CurrentHP { get { return currentHp; } }
public void ChangeHP(int newHp)
{
currentHp = newHp;
}
}