using UnityEngine; using TMPro; using System; public class SplitWindowUI : MonoBehaviour { [SerializeField] private TMP_InputField _inputField; private int _maxAmount; private Action _onConfirm; private void Start() { } public void Open(int max, Action onConfirm) { gameObject.SetActive(true); _maxAmount = max; _onConfirm = onConfirm; _inputField.text = "1"; // 기본값 _inputField.ActivateInputField(); } public void OnClickConfirm() { if (int.TryParse(_inputField.text, out int amount)) { // 1보다 작으면 1로, 최대치보다 크면 최대치로 보정 amount = Mathf.Clamp(amount, 1, _maxAmount); _onConfirm?.Invoke(amount); } Close(); } public void Close() => gameObject.SetActive(false); }