using UnityEditor; namespace Ilumisoft.Rendering { [CustomEditor(typeof(OutlineRendererFeature))] public class OutlineRendererFeatureEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.HelpBox("Add the Outline override to a Post-processing Volume to further adjust the appearance of the outlines.", MessageType.Info); } } }