using UnityEngine; public enum DebuffType { DamageOverTime, Slow, StatReduction, Stun } [CreateAssetMenu(menuName = "Skill/DebuffData")] public class DebuffData : ScriptableObject { [Header("기본 정보")] public string DebuffName; public Sprite Icon; [Header("디버프 설정")] public DebuffType DebuffType; public float Duration; public float TickInterval; public float Value; [Header("스택")] public bool Stackable; public int MaxStacks; [Header("이펙트")] public GameObject EffectPrefab; }