using UnityEngine; using Unity.Cinemachine; public class PlayerCameraRig : MonoBehaviour { [SerializeField] private CinemachineCamera _previewCam; [SerializeField] private CinemachineCamera _aimCam; private CinemachineCamera _currentCam; private void Awake() { _currentCam = _previewCam; } public float CurrentFOV { get { return _currentCam.Lens.FieldOfView; } set { if(_currentCam == _previewCam) _currentCam.Lens.FieldOfView = value; } } }