using UnityEngine; using UnityEngine.UI; public class UserHealthUI : MonoBehaviour { [SerializeField] private Image _ui_HPBar; [SerializeField] private Image _ui_MPBar; [SerializeField] private Image _ui_StaminaBar; public Image UI_HPBar { get { return _ui_HPBar; } private set { _ui_HPBar = value; } } public Image UI_MPBar { get { return _ui_MPBar; } private set { _ui_MPBar = value; } } public Image UI_StaminaBar { get { return _ui_StaminaBar; } private set { _ui_StaminaBar = value; } } }