using UnityEngine; public class AreaEffect : MonoBehaviour, ISkillEffect { public void Execute(SkillInstance skill, Transform caster, float chargeRatio) { SkillLevelData levelData = skill.CurrentLevelData; float finalDamage = levelData.Damage * chargeRatio; Vector3 center = caster.position + caster.forward * levelData.Range; if (skill.Data.EffectPrefab != null) { Instantiate(skill.Data.EffectPrefab, center, Quaternion.identity); } Collider[] hits = Physics.OverlapSphere(center, levelData.Range); foreach (Collider hit in hits) { if (hit.transform == caster) continue; Debug.Log($"[범위] {hit.name}에게 {finalDamage} 데미지"); } } }