using System.Collections; using System.Collections.Generic; using UnityEngine; public class DelayActive : MonoBehaviour { public GameObject[] m_activeObj; public float m_delayTime; float m_time; private void Start() { m_time = Time.time; } // Update is called once per frame void Update() { if (Time.time > m_time + m_delayTime) for(int i = 0; i< m_activeObj.Length; i++) if(m_activeObj[i] != null) m_activeObj[i].SetActive(true); } }