2026-03-30 아이템 사용 진행중

This commit is contained in:
2026-03-30 18:01:09 +09:00
parent d833da5bfa
commit f8773fa168
33 changed files with 613 additions and 8 deletions

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@@ -16,6 +16,9 @@ public class GameManager : MonoBehaviour
public InGameUIManager InGameUI { get; private set; }
public InventoryManager Inventory { get; private set; }
//기타
public ItemEffectManager ItemEffect { get; private set; }
[Header("Item Dynamic Settings")]
public float ItemRotationSpeed = 50f; // 회전 속도
public float ItemBounceAmplitude = 0.1f; // 오르내리는 높이
@@ -44,9 +47,11 @@ private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
this.IntroUI = FindFirstObjectByType<IntroUIManager>();
this.InGameUI = FindFirstObjectByType<InGameUIManager>();
this.Inventory = FindFirstObjectByType<InventoryManager>();
this.ItemEffect = FindFirstObjectByType<ItemEffectManager>();
if (this.Level != null) this.Level.OnSceneLoaded(scene, mode);
if (this.Camera != null) this.Camera.OnSceneLoaded(scene, mode);
if (this.ItemEffect != null) this.ItemEffect.OnSceneLoaded(scene, mode);
InputManager.Instance.PlayerInputEnable(true);
GlobalUIManager.Instance.SetSceneLoadingActive(false);