2026-04-02 타임라인 (진행중)

This commit is contained in:
2026-04-02 18:04:00 +09:00
parent 4cbd9787b8
commit dddc685f33
29 changed files with 1172 additions and 24 deletions

View File

@@ -121,6 +121,11 @@ private void Start()
SetCursorLockState(true);
}
public void PlayerStart()
{
Debug.Log("플레이 시작!!");
}
private void Update()
{
//캐릭터 컨트롤러는 FixedUpdate보다 Update에서 하는게 권장됨
@@ -134,9 +139,6 @@ private void Update()
TickTimer();
//PlayerDebug();
Debug.Log($"InteractionTargetsCount : {InteractionTargets.Count}");
}
private void FixedUpdate()

View File

@@ -1,15 +1,34 @@
using UnityEngine;
using UnityEngine.UI;
public class PlayerHealth : Health
{
[SerializeField] PlayerStat _pstat;
public Image UI_HPBar { get; private set; }
public Image UI_MPBar { get; private set; }
public Image UI_StaminaBar { get; private set; }
public PlayerStat Pstat { get { return _pstat; } }
void Start()
private void Awake()
{
_pstat = GetComponent<PlayerStat>();
currentHp = _pstat.MaxHp; // 스태틱 데이터를 가져와 초기화
}
private void Start()
{
maxHp = _pstat.MaxHp;
currentHp = _pstat.MaxHp;
UI_HPBar = GameManager.Instance.InGameUI.UserHealth.UI_HPBar;
UI_MPBar = GameManager.Instance.InGameUI.UserHealth.UI_MPBar;
UI_StaminaBar = GameManager.Instance.InGameUI.UserHealth.UI_StaminaBar;
}
private void Update()
{
UI_HPBar.fillAmount = (float)currentHp / (float)maxHp;
}
public void TakeDamage(int damage)