2026-03-18 허수아비 추가

This commit is contained in:
2026-03-18 18:06:38 +09:00
parent acf120a837
commit c7ae384376
47 changed files with 1567 additions and 170701 deletions

View File

@@ -0,0 +1,57 @@
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace Ilumisoft.Rendering
{
[Serializable]
[DisplayInfo(name = "Outline")]
[VolumeComponentMenu("Post-processing/Outline")]
[VolumeRequiresRendererFeatures(typeof(OutlineRendererFeature))]
public class OutlineVolumeComponent : VolumeComponent
{
[Header("Outline Settings")]
[Tooltip("The width of the outline in pixels. A value of 0 will disable outlines.")]
public ClampedIntParameter thickness = new ClampedIntParameter(1, 0, 4);
[Tooltip("The color used for the outline.")]
public ColorParameter outlineColor = new ColorParameter(Color.black);
[Header("Edge Detection Sensitivity")]
[Tooltip("Depth sensitivity for edge detection. Defines the lower and upper threshold used in the smoothstep function. Smaller values make the effect more sensitive to depth differences.")]
public FloatRangeParameter depthSmoothstep = new FloatRangeParameter(new Vector2(0.1f, 0.2f), 0, 1);
[Tooltip("Normal sensitivity for edge detection. Defines the lower and upper threshold used in the smoothstep function. Smaller values make the effect more sensitive to surface angle changes.")]
public FloatRangeParameter normalSmoothstep = new FloatRangeParameter(new Vector2(0.2f, 0.7f), 0, 1);
[Header("Background Fill (Optional)")]
[Tooltip("Enable fill of the background color.")]
public BoolParameter backgroundFill = new BoolParameter(false);
[Tooltip("Optional background color fill. Only visible if 'Background Fill' is enabled.")]
public ColorParameter backgroundColor = new ColorParameter(Color.white);
[Tooltip("Controls how much detail from the original images luminance is preserved in the background fill. A value of 0 results in a flat fill, 1 keeps full luminance detail.")]
public ClampedFloatParameter luminanceDetail = new ClampedFloatParameter(1, 0, 1);
[Tooltip("Applies a contrast adjustment to the luminance before blending with the fill color. Higher values increase the brightness difference between dark and light areas.")]
public MinFloatParameter luminanceContrast = new MinFloatParameter(1, 0);
[Header("Distance-Based Fading")]
[Tooltip("Enable distance-based fading of the outline effect.")]
public BoolParameter distanceFade = new BoolParameter(false);
[Tooltip("The distance from the camera (in metres) at which outline fading begins. Only used if Distance Fade is enabled.")]
public MinFloatParameter fadeStart = new MinFloatParameter(0, 0);
[Tooltip("How far from the fade start point (in metres) the outlines will fully fade out. Only used if Distance Fade is enabled.")]
public MinFloatParameter fadeDistance = new MinFloatParameter(100, 0);
protected override void OnEnable()
{
base.OnEnable();
}
}
}