2026-04-11 에러수정
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@@ -352,14 +352,14 @@ public void SpawnItemToWorld(ItemInstance dropItem)
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Vector3 dropPosition = player != null ? player.transform.position + player.transform.forward * 1.5f + Vector3.up * (dropItem.Data.WorldScale.y * 0.5f + 0.25f) : Vector3.zero;
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// 빈 게임오브젝트를 생성하고 WorldItem 컴포넌트를 붙임
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GameObject dropObj = new GameObject($"{dropItem.Data.ItemName}_Dropped");
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GameObject dropObj = new GameObject($"{dropItem.Data.EntryName}_Dropped");
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dropObj.transform.SetParent(GameManager.Instance.DynamicObjectsField.transform);
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dropObj.transform.position = dropPosition;
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WorldItem worldItem = dropObj.AddComponent<WorldItem>();
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worldItem.SetItem(dropItem); // SetItem으로 데이터 주입 및 모델 생성
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Debug.Log($"{dropItem.Data.ItemName} {dropItem.CurrentStack}개를 필드에 버렸습니다.");
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Debug.Log($"{dropItem.Data.EntryName} {dropItem.CurrentStack}개를 필드에 버렸습니다.");
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}
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public void DropItemFromSlot(int slotIndex)
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