Genesis Game Client Project Setup

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2026-03-13 12:43:28 +09:00
commit af885151b3
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using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public class PT_PackageWelcomeWindow : EditorWindow
{
private const string PrefKey = "PT_WelcomeScreen";
private static Texture2D banner;
private static Texture2D iconTwitter;
private static Texture2D iconYouTube;
private static Texture2D iconFacebook;
private static Texture2D iconInstagram;
private static Texture2D iconTikTok;
private static Texture2D iconArtStation;
private static Texture2D demoIcon1;
private static Texture2D demoIcon2;
private static Texture2D gameIcon1;
private static Texture2D gameIcon2;
private static Texture2D gameIcon3;
private static Texture2D gameIcon4;
private static Texture2D gameIcon5;
private static Texture2D gameIcon6;
private bool dontShowAgain = true;
private bool demosExpanded;
private bool gamesExpanded;
private const float WindowWidth = 500f;
private const float BannerHeight = 160f;
private const float SocialIconSize = 24f;
private const float SocialIconSpacing = 6f;
private const float CardSpacing = 8f * 1.21f;
private const float CardScale = 0.7f;
private const float CaptionHeight = 65f;
private const float LinkButtonWidth = (WindowWidth - 56f) / 4f * 1.05f;
// ─── Detect package import (custom package or Package Manager) ────────────
private class PT_ImportDetector : AssetPostprocessor
{
// Marker asset that is part of this package. Adjust the path if needed.
private const string MarkerAsset =
"Assets/Polytope Studio/Welcome_Screen/Editor/Textures/banner_dark.png";
// SessionState key so we only trigger once per Unity session even if
// several assets arrive in the same import batch.
private const string SessionKey = "PT_WelcomeShownThisSession";
static void OnPostprocessAllAssets(
string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths)
{
if (SessionState.GetBool(SessionKey, false))
return;
foreach (string path in importedAssets)
{
if (path == MarkerAsset)
{
SessionState.SetBool(SessionKey, true);
// Reset the "don't show" pref so the window appears after import.
EditorPrefs.SetBool(PrefKey, false);
LoadAssets();
EditorApplication.update += ShowOnLoad;
break;
}
}
}
}
// ─────────────────────────────────────────────────────────────────────────
static PT_PackageWelcomeWindow()
{
if (!EditorPrefs.GetBool(PrefKey, false))
{
LoadAssets();
EditorApplication.update += ShowOnLoad;
}
}
[MenuItem("Tools/Polytope/Welcome Screen")]
public static void OpenWindow()
{
LoadAssets();
var window = GetWindow<PT_PackageWelcomeWindow>(true, "Welcome");
window.minSize = new Vector2(WindowWidth, 0);
window.maxSize = new Vector2(WindowWidth, 5000);
window.Show();
}
private static void ShowOnLoad()
{
EditorApplication.update -= ShowOnLoad;
OpenWindow();
}
private void OnEnable()
{
// Initialise the toggle to whatever the user last saved.
// GetBool returns false when the pref is absent (first ever run),
// so dontShowAgain will be false until the user checks the box and closes.
dontShowAgain = !EditorPrefs.GetBool(PrefKey, false);
minSize = new Vector2(WindowWidth, 0);
maxSize = new Vector2(WindowWidth, 5000);
}
private static void LoadAssets()
{
string bannerPath = EditorGUIUtility.isProSkin
? "Assets/Polytope Studio/Welcome_Screen/Editor/Textures/banner_dark.png"
: "Assets/Polytope Studio/Welcome_Screen/Editor/Textures/banner_light.png";
banner = AssetDatabase.LoadAssetAtPath<Texture2D>(bannerPath);
iconTwitter = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/icon_twitter.png");
iconYouTube = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/icon_youtube.png");
iconFacebook = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/icon_facebook.png");
iconInstagram = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/icon_instagram.png");
iconTikTok = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/icon_tiktok.png");
iconArtStation = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/icon_artstation.png");
demoIcon1 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/demo1.png");
demoIcon2 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/demo2.png");
gameIcon1 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/game1.png");
gameIcon2 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/game2.png");
gameIcon3 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/game3.png");
gameIcon4 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/game4.png");
gameIcon5 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/game5.png");
gameIcon6 = AssetDatabase.LoadAssetAtPath<Texture2D>("Assets/Polytope Studio/Welcome_Screen/Editor/Textures/game6.png");
}
private static GUIStyle SectionTitleStyle() =>
new GUIStyle(EditorStyles.boldLabel) { alignment = TextAnchor.MiddleCenter };
private static GUIStyle SectionDescStyle() =>
new GUIStyle(EditorStyles.wordWrappedMiniLabel)
{
normal = { textColor = EditorStyles.wordWrappedMiniLabel.normal.textColor },
wordWrap = true,
fontSize = 11
};
private void DrawSectionDesc(string text)
{
GUIStyle style = SectionDescStyle();
float width = WindowWidth - 24f;
float height = Mathf.Max(style.CalcHeight(new GUIContent(text), width), 36f);
GUILayout.Label(text, style, GUILayout.Height(height));
}
private void OnGUI()
{
// Banner
if (banner)
{
Rect bannerRect = GUILayoutUtility.GetRect(WindowWidth, BannerHeight);
GUI.DrawTexture(bannerRect, banner, ScaleMode.StretchToFill);
GUIStyle titleStyle = new GUIStyle(EditorStyles.boldLabel)
{
alignment = TextAnchor.MiddleCenter,
fontSize = 18,
normal = { textColor = Color.white },
hover = { textColor = Color.white }
};
GUIStyle descStyle = new GUIStyle(EditorStyles.wordWrappedLabel)
{
alignment = TextAnchor.MiddleCenter,
normal = { textColor = Color.white },
hover = { textColor = Color.white }
};
float titleH = 28f;
float descH = 20f;
float startY = bannerRect.yMax - titleH - descH - 5f;
GUI.Label(new Rect(bannerRect.x, startY, bannerRect.width, titleH), "Thank you for trusting our assets!", titleStyle);
GUI.Label(new Rect(bannerRect.x, startY + titleH, bannerRect.width, descH), "Below are some useful resources to help you get started.", descStyle);
}
GUILayout.Space(10);
// Discord
DrawPanel(() =>
{
GUILayout.Label("💬 Discord Community", SectionTitleStyle());
GUILayout.Label("Join our community, share your project, ask for support, and win free vouchers every month.", EditorStyles.wordWrappedMiniLabel);
GUILayout.Space(6);
DrawDiscordGallery();
});
GUILayout.Space(8);
// Games / Demos
DrawPanel(() =>
{
GUILayout.Space(4);
DrawGamesGallery();
});
GUILayout.Space(8);
// Docs / Support
DrawPanel(() =>
{
GUILayout.Label("📋 Docs, Support, Reviews & Roadmap", SectionTitleStyle());
GUILayout.Space(4);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("Documentation", "Documentations for every pack.",
"https://drive.google.com/drive/folders/1mcjjdqr91Qt38Jhko_64K0E1Kx-Efh31?usp=drive_link");
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("Support Email", "Send us a question or report an issue.",
"mailto:contact@polytope.studio");
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("⭐ Rate & Review", "Enjoyed our assets? Leave us a review!",
"https://assetstore.unity.com/publishers/35251");
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("🗺 Roadmap", "See what we're building next.",
"https://trello.com/b/HTwC0zvm/polytope-studio-lowpoly-assets");
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
});
GUILayout.Space(8);
// Social
DrawPanel(() =>
{
GUILayout.Label("🌐 Follow Us", SectionTitleStyle());
GUILayout.Space(8);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
DrawSocial(iconTwitter, "https://x.com/PolytopeStudio");
DrawSocial(iconYouTube, "https://www.youtube.com/@polytopestudio");
DrawSocial(iconFacebook, "https://www.facebook.com/PolytopeStudio");
DrawSocial(iconInstagram, "https://www.instagram.com/polytopestudio/");
DrawSocial(iconTikTok, "https://www.tiktok.com/@polytopestudio");
DrawSocial(iconArtStation, "https://www.artstation.com/polytope/store");
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
});
GUILayout.Space(8);
dontShowAgain = EditorGUILayout.ToggleLeft("Don't show this again", dontShowAgain);
GUILayout.Space(8);
if (GUILayout.Button("Close", GUILayout.Height(30)))
{
// Always persist the user's choice explicitly in both directions.
EditorPrefs.SetBool(PrefKey, dontShowAgain);
Close();
}
if (Event.current.type == EventType.Repaint)
{
float h = GUILayoutUtility.GetLastRect().yMax + 20f;
minSize = new Vector2(WindowWidth, h);
maxSize = new Vector2(WindowWidth, h);
}
}
private void DrawDiscordGallery()
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("Join Server", "Meet the community.", "https://discord.com/invite/SZ6whXU");
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("#giveaway", "Free vouchers monthly.", "https://discord.gg/DAKGgUu2yE");
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("#unity-support", "Get help with our assets.", "https://discord.gg/YAKSckftfn");
GUILayout.EndVertical();
GUILayout.BeginVertical(GUILayout.Width(LinkButtonWidth));
DrawLink("#FAQ", "Frequently asked questions.", "https://discord.gg/PPbYzb5tRT");
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
private void DrawGamesGallery()
{
float available = WindowWidth - 12f;
float cardWidth = (available - CardSpacing * 2f) / 3f * CardScale * 1.2f;
float cardHeight = cardWidth * (9f / 16f);
float demoCardWidth = available * 0.4f * CardScale;
float demoCardHeight = demoCardWidth * (9f / 16f);
float rowH = cardHeight + CaptionHeight * 1.1f;
float demoRowH = demoCardHeight + CaptionHeight;
DrawCollapsibleSeparator("Polytope Demos", ref demosExpanded);
if (demosExpanded)
{
DrawSectionDesc("Try our interactive demos and see our assets in action.");
GUILayout.Space(6f);
DrawCardRow(demoRowH, () =>
{
GUILayout.FlexibleSpace();
DrawCardCentered(demoIcon1, "https://apps.microsoft.com/detail/9n4hbjpcznqn?hl=es-ES&gl=ES", demoCardWidth, demoCardHeight, "Mix and preview modular armor sets with real-time character customization");
HGap();
DrawCardCentered(demoIcon2, "https://apps.microsoft.com/detail/9pl3wkh940q7?hl=es-ES&gl=ES", demoCardWidth, demoCardHeight, "Explore a stylized village built entirely with the our modular assets.");
GUILayout.FlexibleSpace();
});
GUILayout.Space(4f);
}
GUILayout.Space(6f);
DrawCollapsibleSeparator("Made with our Assets", ref gamesExpanded);
if (gamesExpanded)
{
DrawSectionDesc("Games built by the community using our asset packs.");
GUILayout.Space(6f);
DrawCardRow(rowH, () =>
{
GUILayout.FlexibleSpace();
DrawCardCentered(gameIcon1, "https://store.steampowered.com/app/3722910/Legends_of_Azamar_Demo/", cardWidth, cardHeight, "Step into the world of Avendor and brave the ruins of Bar-Ulduun, the fabled lost city of the dwarves", CaptionHeight * 1.1f);
HGap();
DrawCardCentered(gameIcon2, "https://store.steampowered.com/app/2932960/A_Merchants_Promise/", cardWidth, cardHeight, "Medieval Trading & Transport with Physics-Based Items", CaptionHeight * 1.1f);
HGap();
DrawCardCentered(gameIcon3, "https://store.steampowered.com/app/1434840/Dungeons__Kingdoms_Prologue/", cardWidth, cardHeight, "A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid", CaptionHeight * 1.1f);
GUILayout.FlexibleSpace();
});
GUILayout.Space(5f);
DrawCardRow(rowH, () =>
{
GUILayout.FlexibleSpace();
DrawCardCentered(gameIcon4, "https://store.steampowered.com/app/2369850/Dolven/", cardWidth, cardHeight, "A narrative-driven tactical RPG where combat blends party-based skills with poker-style card combos", CaptionHeight * 1.1f);
HGap();
DrawCardCentered(gameIcon5, "https://store.steampowered.com/app/1228500/1428_Shadows_over_Silesia/", cardWidth, cardHeight, "Immerse yourself in a dark fantasy story with true historical events", CaptionHeight * 1.1f);
HGap();
DrawCardCentered(gameIcon6, "https://store.steampowered.com/app/3516100/Tenebyss/", cardWidth, cardHeight, "A brutal souls-like extraction adventure game set in massive dystopian worlds", CaptionHeight * 1.1f);
GUILayout.FlexibleSpace();
});
GUILayout.Space(4f);
}
}
private void DrawCollapsibleSeparator(string label, ref bool expanded)
{
GUIStyle labelStyle = new GUIStyle(EditorStyles.boldLabel)
{
alignment = TextAnchor.MiddleCenter
};
GUIStyle arrowStyle = new GUIStyle(EditorStyles.boldLabel)
{
alignment = TextAnchor.MiddleRight,
normal = { textColor = new Color(0.6f, 0.6f, 0.6f, 1f) },
hover = { textColor = new Color(0.9f, 0.9f, 0.9f, 1f) },
fontSize = 10
};
Vector2 labelSize = labelStyle.CalcSize(new GUIContent(label));
float rowHeight = Mathf.Max(labelSize.y, 18f);
Rect rowRect = GUILayoutUtility.GetRect(0f, rowHeight, GUILayout.ExpandWidth(true), GUILayout.Height(rowHeight));
if (rowRect.Contains(Event.current.mousePosition))
{
EditorGUI.DrawRect(rowRect, new Color(1f, 1f, 1f, 0.04f));
EditorGUIUtility.AddCursorRect(rowRect, MouseCursor.Link);
}
float arrowW = 20f;
float labelW = labelSize.x + 12f;
float halfRemainder = (rowRect.width - labelW - arrowW) * 0.5f;
float lineY = rowRect.y + rowRect.height * 0.5f;
float lineMargin = 4f;
EditorGUI.DrawRect(new Rect(rowRect.x, lineY, halfRemainder - lineMargin, 1f), new Color(1f, 1f, 1f, 0.15f));
GUI.Label(new Rect(rowRect.x + halfRemainder, rowRect.y, labelW, rowHeight), label, labelStyle);
EditorGUI.DrawRect(new Rect(rowRect.x + halfRemainder + labelW + lineMargin, lineY, halfRemainder - lineMargin, 1f), new Color(1f, 1f, 1f, 0.15f));
GUI.Label(new Rect(rowRect.xMax - arrowW, rowRect.y, arrowW, rowHeight), expanded ? "▼" : "▶", arrowStyle);
if (Event.current.type == EventType.MouseDown && rowRect.Contains(Event.current.mousePosition))
{
expanded = !expanded;
Event.current.Use();
Repaint();
}
}
private void DrawCardRow(float rowHeight, System.Action content)
{
GUILayout.BeginHorizontal(GUILayout.Height(rowHeight));
content();
GUILayout.EndHorizontal();
}
private void HGap()
{
GUILayout.Label(GUIContent.none, GUIStyle.none, GUILayout.Width(CardSpacing), GUILayout.Height(0));
}
private void DrawCardCentered(Texture2D icon, string url, float cardWidth, float cardHeight, string caption = null, float captionHeight = CaptionHeight)
{
GUIStyle captionStyle = new GUIStyle(EditorStyles.wordWrappedMiniLabel)
{
alignment = TextAnchor.UpperCenter,
normal = { textColor = EditorStyles.wordWrappedMiniLabel.normal.textColor },
wordWrap = true,
fontSize = 11
};
float totalH = cardHeight + (caption != null ? 3f + captionHeight : 0f);
GUILayout.BeginVertical(GUILayout.Width(cardWidth), GUILayout.Height(totalH));
GUILayout.FlexibleSpace();
DrawIconCard(icon, url, cardWidth, cardHeight);
if (caption != null)
{
GUILayout.Space(3f);
GUILayout.Label(caption, captionStyle, GUILayout.Width(cardWidth), GUILayout.Height(captionHeight));
}
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
}
private void DrawIconCard(Texture2D icon, string url, float cardWidth, float cardHeight)
{
Rect cardRect = GUILayoutUtility.GetRect(cardWidth, cardHeight, GUILayout.Width(cardWidth), GUILayout.Height(cardHeight));
if (icon)
GUI.DrawTexture(cardRect, icon, ScaleMode.ScaleToFit);
float bw = 2f;
EditorGUI.DrawRect(new Rect(cardRect.x, cardRect.y, cardRect.width, bw), new Color(0.8f, 0.8f, 0.8f, 0.8f));
EditorGUI.DrawRect(new Rect(cardRect.x, cardRect.yMax - bw, cardRect.width, bw), new Color(0.8f, 0.8f, 0.8f, 0.8f));
EditorGUI.DrawRect(new Rect(cardRect.x, cardRect.y, bw, cardRect.height), new Color(0.8f, 0.8f, 0.8f, 0.8f));
EditorGUI.DrawRect(new Rect(cardRect.xMax - bw, cardRect.y, bw, cardRect.height), new Color(0.8f, 0.8f, 0.8f, 0.8f));
if (cardRect.Contains(Event.current.mousePosition))
{
EditorGUI.DrawRect(cardRect, new Color(1f, 1f, 1f, 0.08f));
EditorGUIUtility.AddCursorRect(cardRect, MouseCursor.Link);
}
if (GUI.Button(cardRect, GUIContent.none, GUIStyle.none))
Application.OpenURL(url);
}
private void DrawPanel(System.Action content)
{
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(4);
content();
GUILayout.Space(4);
GUILayout.EndVertical();
}
private void DrawLink(string title, string description, string url)
{
if (GUILayout.Button(title, GUILayout.Height(26)))
Application.OpenURL(url);
GUILayout.Label(description, EditorStyles.wordWrappedMiniLabel);
GUILayout.Space(6);
}
private void DrawSocial(Texture2D icon, string url)
{
if (!icon) return;
GUILayout.BeginVertical(GUILayout.Width(SocialIconSize), GUILayout.Height(SocialIconSize));
GUILayout.FlexibleSpace();
Rect r = GUILayoutUtility.GetRect(SocialIconSize, SocialIconSize, GUILayout.Width(SocialIconSize), GUILayout.Height(SocialIconSize));
if (GUI.Button(r, icon, GUIStyle.none))
Application.OpenURL(url);
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
GUILayout.Space(SocialIconSpacing);
}
}

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